benwebley (3/1/2020)
Hi there,
Apologies for the delayed response. What you're recommending is setting up IK for these types of animations. The only way I can think to do this effectively is to create specific anchors on each wall for the feet to "pin" to and then blend FK/IK in and out for specific points of the animation. This is a lot of work especially as it would be JUST for the CC3 character as all other characters work great as they are.
Essentially, and I'm sad to say I'm going to have to shelf CC3 for now. There should be a simpler setup to the bones or rig that should get it more inline with other 3rd party assets so I'm not messing around with IK for something like this.
If you find a more simple solution that might work please do share as I'll keep an eye on this thread just in case.
Thanks again!Hi benwebley,
Can you provide us the avatar in Unity project to let us clarify the root cause? (send private message to me)
We'd like to check if it's the bone structural problem issue. If this is the case, we will discuss if there are other ways to improve. Thank you!
Miranda