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Crash on AUTO SETUP FOR UNREAL ENGINE 4 Version 1.03

Posted By alikubur35 4 Years Ago
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alikubur35
alikubur35
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Hello, I am getting crash error while importing characters from Character Creator to the Unreal Engine 4.24

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000068

UE4Editor_RLPlugin!UCCFbxFactory::FactoryCreateFile() [c:\users\allenlee.beyoung\desktop\unreal\4.24\rllivelink\rllivelink\rlplugin\hostproject\plugins\rlplugin\source\rlplugin\private\ccfbxfactory.cpp:307]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\factories\factory.cpp:187]
UE4Editor_AssetTools!UAssetToolsImpl::ImportAssetsInternal() [d:\build\++ue4\sync\engine\source\developer\assettools\private\assettools.cpp:1998]
UE4Editor_AssetTools!UAssetToolsImpl::ImportAssets() [d:\build\++ue4\sync\engine\source\developer\assettools\private\assettools.cpp:1223]
UE4Editor_UnrealEd!FImportFilesByPath::Run() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\subsystems\importsubsystem.cpp:95]
UE4Editor_UnrealEd!UImportSubsystem::HandleNextTick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\subsystems\importsubsystem.cpp:138]
UE4Editor_Engine!FTimerUnifiedDelegate::Execute() [d:\build\++ue4\sync\engine\source\runtime\engine\public\timermanager.h:51]
UE4Editor_Engine!FTimerManager::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\timermanager.cpp:881]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1346]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:410]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4485]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
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dandotc
dandotc
Posted 4 Years Ago
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Same here...4.24.1
Miranda (RL)
Miranda (RL)
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Hi alikubur35 and dandotc,

Here is another user reported that UE4 crashed when he closed his project.
https://www.reallusion.com/FeedBackTracker/Issue/Crash-Notification-in-Unreal-4-24-1

May you help to confirm the timing of UE4 crash?
As alikubur35 mentioned, it occurred on importing characters to UE4. Correct?

Thank you!


Miranda
Onidra
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Hi,

I have the issue. When I'm closing my project with the auto setup installed, I have a crash when I close the project in UE4. That's not when I'm importing a character. When I do that, I don't have en error (even if I have here other issues with skeletons but I'm just a beginner).

Thanks!
emypippo
emypippo
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Ciao a tutti. Ho un problema simile. quando importa un personaggio combinandolo con uno scheletro esistente, il sistema si chiude e viene visualizzato questo errore:

Loginid: 067bbf4d43f4ea717399d386cfb9c8db
EpicAccountId: f73da713e53a446c86df761ec3c52c8c

Asserzione non riuscita: (Index> = 0) & (Index <ArrayNum) [File: D: \ Build \ ++ UE4 \ Sync \ Engine \ Source \ Runtime \ Core \ Public \ Containers / Array.h] [Riga: 614] Indice di array fuori limite: 77 da un array di dimensioni 77

UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_RLPlugin! UCCFbxFactory :: FactoryCreateFile () [c: \ users \ allenlee.beyoung \ desktop \ unreal \ 4.24 \ rllivelink \ rllivelink \ rlplugin \ hostproject \ plugins \ rlplugin \ source \ rlplugin \ private \ ccfbx3factory.cpp: cpp
UE4Editor_UnrealEd
UE4Editor_AssetTools
UE4Editor_AssetTools
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_Engine

Ovviamente il personaggio non è stato creato.

allenlee.beyoung is your programmer ?? Maybe we should call it. :-))
Edited
4 Years Ago by emypippo
Miranda (RL)
Miranda (RL)
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Hi emypippo,

We can't reproduce this issue on our side, may you send the FBX file to us via Feedback Tracker?
We need the CC character FBX and the FBX which you selected for skeleton profile.
https://www.reallusion.com/FeedBackTracker/

Thank you!

Miranda

emypippo (4/14/2020)
Ciao a tutti. Ho un problema simile. quando importa un personaggio combinandolo con uno scheletro esistente, il sistema si chiude e viene visualizzato questo errore:

Loginid: 067bbf4d43f4ea717399d386cfb9c8db
EpicAccountId: f73da713e53a446c86df761ec3c52c8c

Asserzione non riuscita: (Index> = 0) & (Index <ArrayNum) [File: D: \ Build \ ++ UE4 \ Sync \ Engine \ Source \ Runtime \ Core \ Public \ Containers / Array.h] [Riga: 614] Indice di array fuori limite: 77 da un array di dimensioni 77

UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_RLPlugin! UCCFbxFactory :: FactoryCreateFile () [c: \ users \ allenlee.beyoung \ desktop \ unreal \ 4.24 \ rllivelink \ rllivelink \ rlplugin \ hostproject \ plugins \ rlplugin \ source \ rlplugin \ private \ ccfbx3factory.cpp: cpp
UE4Editor_UnrealEd
UE4Editor_AssetTools
UE4Editor_AssetTools
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_Engine

Ovviamente il personaggio non è stato creato.

allenlee.beyoung is your programmer ?? Maybe we should call it. :-))





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