Hello, I am getting crash error while importing characters from Character Creator to the Unreal Engine 4.24
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000068
UE4Editor_RLPlugin!UCCFbxFactory::FactoryCreateFile() [c:\users\allenlee.beyoung\desktop\unreal\4.24\rllivelink\rllivelink\rlplugin\hostproject\plugins\rlplugin\source\rlplugin\private\ccfbxfactory.cpp:307]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\factories\factory.cpp:187]
UE4Editor_AssetTools!UAssetToolsImpl::ImportAssetsInternal() [d:\build\++ue4\sync\engine\source\developer\assettools\private\assettools.cpp:1998]
UE4Editor_AssetTools!UAssetToolsImpl::ImportAssets() [d:\build\++ue4\sync\engine\source\developer\assettools\private\assettools.cpp:1223]
UE4Editor_UnrealEd!FImportFilesByPath::Run() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\subsystems\importsubsystem.cpp:95]
UE4Editor_UnrealEd!UImportSubsystem::HandleNextTick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\subsystems\importsubsystem.cpp:138]
UE4Editor_Engine!FTimerUnifiedDelegate::Execute() [d:\build\++ue4\sync\engine\source\runtime\engine\public\timermanager.h:51]
UE4Editor_Engine!FTimerManager::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\timermanager.cpp:881]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1346]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:410]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4485]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll