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I am successfully importing Daz G8 characters into CC3 with cloth,hair, shoes etc. using the transformer function. I bring in clothing made with Marvelous Designer from the ,obj with which I bring it into Daz Studio (and it works perfectly there with Dforce animation sim). Problem is the imported cloth (through transformer along with the character) shows up fine in CC3 where I bone weight transfer and conform adjust. But there is nothing in the UV in CC3 when I try to create a weight map that reflects the texture - and there is no diffuse/texture map after transfer. I am not technical and cannot figure out how to convert or extract the UV in order to create the weight map in Gimp? It would seem the texture map/UV is buried in the .mtl file that accompanies the .obj?
I have an app called UVconverter from which I can extract a UV map from the .obj model - but where do I put it or how do I get it into CC3 and eventually iClone?
Any help or insight would be much appreciated.
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