So I was bringing in a Daz character (Dark Guard) for someone who was having issues with it and the first thing I noticed was how great all the skin details were (I used a custom ini to get all the skin stuff through Transformer):

Note that the "shininess" is supposed to be like this -- this guy has been working out (or is just sweaty, or something :>). Anyway, my first thought was to change it to the Digital Human Head texture, and I got this:

Which I don't like nearly as much. Okay, so I need to add some of that shine back. I drill down to the roughness and add some micro roughness level, and end up with this:

which, while better, I still don't like as much as the original PBR texture, which seems to have more "grit" or realism or something. Am I missing something crucial? Should I be doing things to improve the DHH to get it looking like the first image, or is it merely a matter of preference (because for this guy I much prefer the PBR texture)?
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley