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iMinimally animating a non-standard .fbx character, created in Z-brush and "rigged" in 3Ds Max

Posted By rjj1234 6 Years Ago
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iMinimally animating a non-standard .fbx character, created in Z-brush...

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rjj1234
rjj1234
Posted 6 Years Ago
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I believe the "non-standard" aspect of how this Z-brush artist rigged this character is mostly from not having done it in a T pose. Now I'm trying to learn of_any_ way I might be able to animate it rigged as it is,  - so that the figure can tilt its head downward, making it appear to be looking at something at its feet. I've been looking unsuccessfully for a solution in iClone 7.7 and I've been equally unsuccessful in trying to convert it to a non-standard character in 3Dxchange pipeline. The artist who created and rigged it, suggested that treating it as a prop might make some animation possible or maybe some re-rigging might help.  Any suggestions would be greatly appreciated. Apologies for the double insertion of the image and the incomplete appearance of that uploaded image.
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Small Fbx.png (143 views, 336.00 KB)
FBXCatrig .png (117 views, 97.00 KB)
Small Fbx.png (126 views, 336.00 KB)
Rampa
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You just need to pose the character into a Tpose during the characterization step.




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