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Hair Creation workflow?

Posted By kmitchell.12catblackstudio... Last Year
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kmitchell.12catblackstudio...
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So I've been working on a special project but I am failing hard when trying to make hair. Does anyone have a good workflow for creating hair? Currently I'm looking into Hair Strand Designer by Robert Ramsay which seems cool, but whem making hair cards to use with it, my hair looks not good... I think its more me not understanding the proper ways to make hair cards. I tried using ZBrush to make Hair card designs but I just found out that they were not welding because ZBrush cant use open ended Trimesh for curve tubes. My only idea was to make hair tubes that are double sided with thin edges but I fear im going to generate too many polys. So before I go mad I wondered if anyone has a workflow they use that might make better sense that my madness. 


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I sculpt the Hairstyle Shape solid and then I use a Retopology tool to make mesh strands.
It is for me easier to sculpt a Hairstyle from Clay  as to try to drap a Style from Splines Hairtools , for that I would need to be a Hairsyler.


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If your sculpting resulted in a quad mesh, Vidi, you could still use that Hair Tool above to automagically generate hair from it (all it requires in that case is for you to designate a set of edges as straight and the hair will flow from that).



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sound interesting

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kmitchell.12catblackstudio...
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Kelleytoons (12/15/2019)


I think this will work great for my current project. I'll have to find something different for my stylized characters. But this would hopefully get me going on my project. thx!
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Depending on the look (and your skill) you can make stylized hair as well.  I did the following literally in 60 seconds:

https://forum.reallusion.com/uploads/images/42cc497e-1b07-4ee0-b246-bb5f.png

https://forum.reallusion.com/uploads/images/5cdc98a4-d92e-4f10-aff3-edd5.png

If you wanted less strands, or a more "clumpy" look it would be easy (this is with the same number of particles I use for "normal" hair -- you could reduce the number greatly to get a more "toony" look).

This is a very versatile approach to generating hair.



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Another quick test (I'm spending almost zero time on these -- I'm sure if you worked on this you could get the stylized look you wanted):

https://forum.reallusion.com/uploads/images/4949b330-3f6d-4804-a405-7b53.png




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The paid Hair Tool for Blender is amazing, but I find creating hair a daunting task regardless. You have to deal with the mesh clipping awkwardly into the scalp, putting the hair cards in the right place to give the illusion of organic randomness. I created new hair for Pennywise using this tool, but it only looks good from certain angles.

https://gumroad.com/l/hairtool

https://forum.reallusion.com/uploads/images/c77de562-6cf5-4231-aac4-2963.jpg
vidi
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To use hair drawing, you have to:
  • have mesh object selected, on which surface you want to draw hair
  • have mesh object selected, on which surface you want to draw hair
  • enable  button located in: right UI Sidebar: "Hair Tool" tab ->  panel.
  • enable 'Draw Hair''Draw Hair' button located in: right UI Sidebar: "Hair Tool" tab -> 'Draw Hair''Draw Hair' panel.
  • select 'Draw' method: curve, curve ribbon or particle hair
  • select 'Draw' method: curve, curve ribbon or particle hair
  • now hold D-Key and draw in 3D viewport with LBM; new strands will be painted.
  • now hold D-Key and draw in 3D viewport with LBM; new strands will be painted.


    I get it not working . I do exactly that . It draw only a blue line and not Strands. 


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