Thanks Peter! I am a new user and am loving CC and iClone. It is the second best method I know of for making humans.
Group sliders are a nice feature idea. What I'm saying is more related to the core UX.
I want to hop around the settings nudging things and watch the character as their face changes, be a mad scientist.
If I have to watch the panel to skip over the asymmetric sliders, it is taking my eyes off the character. In CCs beautifully spacious UI, I have space for 8 sliders in that panel, so often only 3/8 of those sliders are primary to shaping the face.
I'd like to not even read what the sliders are and just watch what happens as I go from top to bottom (I'm reminded of Adobe Lightroom's workflow). But "Sub Items" is a little too sparse. As a Zbrush sculptor, I want to work with everything you are giving me.
I realize the asymmetrical settings are important in the Headshot use case, and I don't think someone would mind turning on that level of detail for that. Is there a way to do on-body asymmetrical morphs? For example, hold alt + hover over and you can morph only one side of the feature. Nice for Headshot because then you are more directly matching the photo.
I'll go a bit further because typing that out made me think about how asymmetry could be more fun in creating characters.
What I would like to reach for first in terms of asymmetry would be a more "global" facial asymmetry tool. One slider that adds subtle asymmetry across the whole face (or even other asymmetric flavor if appropriate). That would be useful if you did a symmetry sculpt in Zbrush and just want to add a touch of realism based on the subtle ways in which faces are asymmetrical.
Also, sometimes I love the character I have made in CC but, ugly or beautiful, they seem a little too "perfect." Going in and adjusting the upper left cheek by 1cm is not that fun. Would be great to have some macro asymmetric sliders that are a one stop shop for slightly scrambling or "humanizing" the character I have.
Thanks for hearing me out, keep up the great work!
2 Years Ago by