what good is a pipeline (GOZ) if you can do something faster and easier with import and export, in old fashion way .
Load mesh , paint create and export ... ready... that is the way in 3D coat
In Zbrush, you need hide every UV set several times and then click... click... click ... here and there for the same task .
At the end it is not a faster and proper Pipeline for me
3D Coat has a improved normal and AO backing and the smart material editor makes it so easy to make stunning textures .
I have try, have even buy it Substance Painter , but for me, it is so much easier to use 3D Coat to make nice PBR textures. It more artistic like not so technical like SP
Zbrush is absolutely great for morphing , sculpting for CC and reworking on MD meshes, I love it for that...but for texturing not so much , also it makes not PBR textures yet.
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liebe Grüße vidi