tricky3d (4/20/2020)
Hi Mythcons,
Love your work.
I have a quick question as I'm looking into possibly purchasing iClone bundle.
The question is. What's your (overview) software workflow for generating the inages such as the Anthony Hopkins and the The Hound (Game of Thrones).
Is Zbrush involved at all or is it all just iClone, 3D Exchange, Character Creator and Headshot and even Cartoon Character Designs add-on
Would really be nice to know what software is involved as I'm wanting to produce some caricatures of my friends possibly for a short made in Unreal.
Thanks for your time and look forward to hearing from you..
Hello and thanks,
For optimal results, you should have an independent modeling app. I've since been doing more and more work inside Character Creator using the native mesh editor, but some things require a bit of additional adjustment, and for caricatures you'll probably want a bit more sculpting freedom than Character Creator alone provide (note to Reallusion: Why not develop minor sculpting app that plugs into Character Creator?)
You can do 99% of what Zbrush does in Blender, especially with the recent releases, and I've been thinking about dumping my Zbrush subscription for that.
Specific to your question: I blocked in the shape in Headshot and Character Creator, then touched up certain aspects in Zbrush. You don't need 3DxChange or iClone for these specific steps, only if you plan on either animating your creations (iClone) or want to import animations and do various other exports (3DxChange). I don't think you need 3DxChange for doing Unreal or Unity exports at this point, but since I have the app I'm unable to check what the exports are without this.
I currently don't have Cartoon Animator (only CrazyTalk Animator), but that family of apps isn't used at all. Just Character Creator and Headshot.
I hope that helps, and if you have any other questions or I did not answer something sufficiently, let me know.