Profile Picture

My Headshots

Posted By Mythcons 5 Years Ago
Rated 5 stars based on 2 votes.
Author
Message
mrjeffrivera
mrjeffrivera
Posted 4 Years Ago
View Quick Profile
Veteran Member

Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 16, Visits: 81
Your Star Trek Data Character is awesome.
ruscular
ruscular
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (156 reputation)Junior Member (156 reputation)Junior Member (156 reputation)Junior Member (156 reputation)Junior Member (156 reputation)Junior Member (156 reputation)Junior Member (156 reputation)Junior Member (156 reputation)Junior Member (156 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 32, Visits: 782
It would be nice to have a cage deformer to make caricature of the subject. Does Zbrush have that?

As for transforming CC3 character onto Daz character, I could use heatshrink wrap of the head mesh onto the others in lightwave3d

I am very impress with Headshot. Its the best thing I have seen. Worth every penny!
I think the headshot of Scarlett Johanson is better than the DAZ/poser version of her that is in the marketplace. The only thing I would add is the ability to put up a side view for matching, or add a side view match up computation.
Mythcons
Mythcons
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 455, Visits: 3.2K
tricky3d (4/20/2020)
Hi Mythcons,
Love your work.
I have a quick question as I'm looking into possibly purchasing iClone bundle.
The question is. What's your (overview) software workflow for generating the inages such as the Anthony Hopkins and the The Hound (Game of Thrones).
Is Zbrush involved at all or is it all just iClone, 3D Exchange, Character Creator and Headshot and even Cartoon Character Designs add-on
Would really be nice to know what software is involved as I'm wanting to produce some caricatures of my friends possibly for a short made in Unreal.
Thanks for your time and look forward to hearing from you..


Hello and thanks,
For optimal results, you should have an independent modeling app. I've since been doing more and more work inside Character Creator using the native mesh editor, but some things require a bit of additional adjustment, and for caricatures you'll probably want a bit more sculpting freedom than Character Creator alone provide (note to Reallusion: Why not develop minor sculpting app that plugs into Character Creator?)

You can do 99% of what Zbrush does in Blender, especially with the recent releases, and I've been thinking about dumping my Zbrush subscription for that.

Specific to your question: I blocked in the shape in Headshot and Character Creator, then touched up certain aspects in Zbrush. You don't need 3DxChange or iClone for these specific steps, only if you plan on either animating your creations (iClone) or want to import animations and do various other exports (3DxChange). I don't think you need 3DxChange for doing Unreal or Unity exports at this point, but since I have the app I'm unable to check what the exports are without this.

I currently don't have Cartoon Animator (only CrazyTalk Animator), but that family of apps isn't used at all. Just Character Creator and Headshot.

I hope that helps, and if you have any other questions or I did not answer something sufficiently, let me know.
tricky3d
tricky3d
Posted 4 Years Ago
View Quick Profile
Senior Member

Senior Member (409 reputation)Senior Member (409 reputation)Senior Member (409 reputation)Senior Member (409 reputation)Senior Member (409 reputation)Senior Member (409 reputation)Senior Member (409 reputation)Senior Member (409 reputation)Senior Member (409 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 16, Visits: 253
Hi Mythcons,
Love your work.
I have a quick question as I'm looking into possibly purchasing iClone bundle.
The question is. What's your (overview) software workflow for generating the inages such as the Anthony Hopkins and the The Hound (Game of Thrones).
Is Zbrush involved at all or is it all just iClone, 3D Exchange, Character Creator and Headshot and even Cartoon Character Designs add-on
Would really be nice to know what software is involved as I'm wanting to produce some caricatures of my friends possibly for a short made in Unreal.
Thanks for your time and look forward to hearing from you..
Mythcons
Mythcons
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 455, Visits: 3.2K
vidi (4/13/2020)
When I about thinking  your workflow , and I guess the same can be done with the DAZ Transfer Utility 
load a CC Base Mesh  match the Pose with the Genesis Base 
load a Moph to CC Mesh  and transfer the CC with Morph to Genesis  
That would mean no detour via Blender

Hmm... possibly. You have me thinking. I've never used Daz's Transfer Utility to actually transfer morphs... although I know it's capable of it.

I used Daz Studio's 'Morph Loader Pro' once I extracted the approximated morph with Blender. I'm not sure which is the best or easiest way. I think that in order for an automated tool to be created, it would have to sample the UVs. But for people like us who tinker, there's a variety of methods to achieve one-off transfers.
Edited
4 Years Ago by Mythcons
vidi
vidi
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 10.8K, Visits: 40.2K
When I about thinking  your workflow , and I guess the same can be done with the DAZ Transfer Utility 
load a CC Base Mesh  match the Pose with the Genesis Base 
load a Moph to CC Mesh  and transfer the CC with Morph to Genesis  
That would mean no detour via Blender


-------------------------------------------------------------------
liebe Grüße vidi




Edited
4 Years Ago by vidi
vidi
vidi
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 10.8K, Visits: 40.2K
very impressive !!! Cool

-------------------------------------------------------------------
liebe Grüße vidi




Mythcons
Mythcons
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 455, Visits: 3.2K
To answer your eyelash question, I exported Genesis 8 without eyelashes.
Mythcons
Mythcons
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 455, Visits: 3.2K
vidi (4/13/2020)
Ah I see the UV is  a reference guide and must be  identical on both meshes for properly transfer
So  you need create a new UV mapping the DAZ Figure based on the CC UV layout for working with this plugin right ? 
Do this works only with single mesh or also with  loose parts e.g. eyes Lashes , because after the transfer ít must be keep the vertex order for use in Studio, missing part broke the morph ability .
That would interest me 
Always I thought Fuse was using a base mesh like CC and DAZ



I'm not 100% sure on Fuse. I used to be a Fuse user, and I was able to take different character geometry and import them into the application as long as the UVs matched. Whether it transferred the UVs into a morph using the existing geometry is something I'm not sure of.

Okay, I was able to transfer the 'Slacker' morph into Daz Studio using a convoluted method. You do need that Blender plugin, but you don't necessarily need to match the UVs (I tried, couldn't match them up). You need to match two character shapes. Then you need to load one or more 'Shapekeys' (character morphs) into the figure you're trying to transfer from. I loaded 'Slacker' onto the CC Basemesh.

With the Blender add-on loaded, I used these settings.
https://forum.reallusion.com/uploads/images/db069f7a-393e-4b00-8016-4389.jpg

It then transferred the shapekeys onto the Daz3D model. However, because it's not exact, you may have to fix the eyes and teeth.
Ta-da:

https://forum.reallusion.com/uploads/images/5de3dd0d-739c-4495-a0d5-4454.jpg
Edited
4 Years Ago by Mythcons
vidi
vidi
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)Distinguished Member (32.9K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 10.8K, Visits: 40.2K
Ah I see the UV is  a reference guide and must be  identical on both meshes for properly transfer
So  you need create a new UV mapping the DAZ Figure based on the CC UV layout for working with this plugin right ? 
Do this works only with single mesh or also with  loose parts e.g. eyes Lashes , because after the transfer ít must be keep the vertex order for use in Studio, missing part broke the morph ability .
That would interest me 
Always I thought Fuse was using a base mesh like CC and DAZ


-------------------------------------------------------------------
liebe Grüße vidi




Edited
4 Years Ago by vidi



Reading This Topic