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Joevolve
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Joevolve
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 27,
Visits: 278
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I feel like my predicament might be a bit trivial here but here goes, the Digital Human Shader actually works wonders and provide characters with impressive looks, but ever since CC3 came out, the appearance editor has being greyed out for character skin texture editing, which am trying to live with, but after recently updating to 3.2 reallusion provided DH skin for four characters but all of them are Caucasian skin, I was wondering if Reallusion would be so kind to provide at least 2 DH characters 1 male & 1 female for negro skin characters, cause frankly I don't have any texturing skills
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Warped Reality VFX
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Warped Reality VFX
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 386,
Visits: 8.4K
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Hello, guys in case you missed this I created a tutorial on how to create the maps and apply the shader to other characters and objects.
Warped Reality VFX.
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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To confirm. From the next update you will be able to fully use the Digital Human Shader for props and non-standard characters. :)
Peter Forum Administrator www.reallusion.com
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Now let's hope they do the same for the hair shader. Here's what happens -- you apply the hair shader to a beard that is weighted as hair. Makes sense, right? But you also need head hair, so you turn the beard and head hair into accessories and merge them and reweight them as hair. All good and fine but... they now have to have the shaders reapplied because once they turn into accessories Hair shader isn't available. As Dennis says, the universe doesn't end when you do this, so why can't the hair shader still be available if the item is an accessory? (Or, anything, really). Just an unnecessary extra step.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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will2power71
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will2power71
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 389,
Visits: 2.8K
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Problem Solved. I commented on the Youtube Channel and got this reply from Reallusion:
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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justaviking (11/25/2019) I don't believe there's some fundamental mathematical reason why you couldn't use the hair shader on a silky blouse or wherever else you thought it would look cool. It wouldn't violate the laws of physics. So I'd like to see that sort of capability available to us in the future. I'll have to write up that request in Feedback Tracker.To protect RL from legal claims in case the world does end, there should be a disclaimer that applying the DHS other than intended is at the user's own risk...:P Seriously, I can see a friction here between simplicity and versatility.
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CtrlZ
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Group: Forum Members
Last Active: 2 days ago
Posts: 328,
Visits: 4.5K
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justaviking (11/25/2019)
Rampa (11/25/2019) The hair shader is the one you will get in the drop-down after you convert the shader with the convert button. The paint bucket of the skin shader is borderline "hack". ;)But you don't get the Hair Shader listed in the drop-down if you select something like a shirt. You only have Traditional and PBR. I don't believe there's some fundamental mathematical reason why you couldn't use the hair shader on a silky blouse or wherever else you thought it would look cool. It wouldn't violate the laws of physics. So I'd like to see that sort of capability available to us in the future. I'll have to write up that request in Feedback Tracker. I realize I have no knowledge about this lol but could you temporally change the blouse as hair and then use the drop down? I know I know I'm stupid right :D
Home built liquid cooled AMD Ryzen 7 1800X cpu (8 core 16 thread) 4.0GHz, rtx 3090, ASUS Crosshair VI Hero motherboard, 64 GB RAM, 500 GB SSD (Samsung 850 EVO) 6 TB HD's 4K monitor.
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justaviking
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justaviking
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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Rampa (11/25/2019) The hair shader is the one you will get in the drop-down after you convert the shader with the convert button. The paint bucket of the skin shader is borderline "hack". ;)But you don't get the Hair Shader listed in the drop-down if you select something like a shirt. You only have Traditional and PBR. I don't believe there's some fundamental mathematical reason why you couldn't use the hair shader on a silky blouse or wherever else you thought it would look cool. It wouldn't violate the laws of physics. So I'd like to see that sort of capability available to us in the future. I'll have to write up that request in Feedback Tracker.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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The hair shader is the one you will get in the drop-down after you convert the shader with the convert button. The paint bucket of the skin shader is borderline "hack". ;)
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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I second that JAV. RL came up with Substance PBR 200+ after PBR introduction. Hope we are looking forward to get Substance DPS (Digital Prop Shader) ... well at least 50+ :) And some universal, customizable DPS shader, which would utilize appropriate controls and maps currently present in various Digital Human Shaders.
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