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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 5.3K,
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My version of Mason. I just wish Headshot plugin had a profile view match, otherwise *sculpting* it is very time consuming. Also CC suffers the same problems as iClone. Frequent swap of texture causes CC to freeze (I have added a note at FT 6100)
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justaviking
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justaviking
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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4u2ges (12/8/2019) I just wish Headshot plugin had a profile view match, otherwise *sculpting* it is very time consuming.
Great minds think alike. This has been on my mind since the day Headshot was released. I actually started working on this yesterday, but got interrupted. What timing, eh?
Issue 6512: Headshot - Support left and right PROFILE (side) Image Matching overlay images
Headshot is great, and the "Image Matching Tool" is very useful.
SUGGESTION/REQUEST: Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement.
This does not need to be part of the automatic head generation. This should support both left and right-side profile images so the user never needs to mirror a picture.
WHY: This would be very useful for adjusting things like a nose profile and a person's chin and neck.
MORE INFORMATION OF HOW I IMAGING IT WORKING: a) In the "Image Matching Tool," be able to load left and/or right profile pictures. b) The Tool would then have a button to switch from frontal to side when doing the matching. c) The Tool would have a default "side" position for the Avatar, not user moveable, just like the front view works today. d) The profile picture would only be visible (and selectable) when the Image Matching Tool makes it active e) When active, the user could Delete the image via the keyboard, Backspace or Ctrl-D f.1) The user will need to be able to manually Move/Scale/Rotate the image overlay to align with the character. f.2) Use the normal Transform widget, including keyboard short cuts to adjust the picture size and position f.3) The picture would be constrained to the Y-Z plane of course g) The rest of the behavior would be the same as what we have today (Opacity, Grayscale, Contrast, etc.)
I don't know if the "Camera Settings" would be relevant. If not, they should be grayed out when using a profile image.
See mock-up images, attached below.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 5.3K,
Visits: 16.5K
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@justaviking Thank you Dennis for taking time and writing an extended FT entry. I agree with everything you have outlined. The only feature I would add is an automated profile match. I believe it's doable though it might take some effort to develop. h) Profile match should have a drop down selector which would include a *Full Profile* match option as well as individual face features such as Scalp, Forehead, Jaws... etc, so that user can select which individual part of the face needs to be sculpted for the match. This should be accumulative. If possible, include *inner* profile options such as eyes, ears. Profile match should NOT in any way alter the texture, nor should it affect the frontal face sculpt. It should work exactly as those Depth sliders do. Let me just hope that RL would continue maintaining and adding features to this great plug-in and it would not be abandoned as some other in the past.
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justaviking
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justaviking
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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4u2ges (12/9/2019) @justaviking Thank you Dennis for taking time and writing an extended FT entry. I agree with everything you have outlined. The only feature I would add is an automated profile match. I believe it's doable though it might take some effort to develop. .... Let me just hope that RL would continue maintaining and adding features to this great plug-in and it would not be abandoned as some other in the past.
You're welcome. (I have an overdue Iray Issue to finish writing too.)
I agree about expanding the "automated" capabilities to take into account a profile image, but I wanted to keep this initial suggestion in the "easy" category. Call it "Step 1" of the master plan.... Bwah ha h ha...
Meanwhile, something occurred to me, so I added another detail to my own Suggestion (Issue #6512). It's something RL should think of on their own, but it was easy to point it out.
One more detail: The “Left” and “Right” options should be grayed out until after a profile image has been selected. The “File Navigator” icon should be active, but the corresponding word and check box should be gray if you have not loaded a profile image yet.
See picture, attached.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Hey HEY HEY!
This is a Headshot Gallery...not a brainstorming-session gallery. Keep that fiddly side-head improvement strategy talk OUT OF THIS THREAD.
This is ONLY for images made by people using the INCOMPLETE Headshot, you know, without the side-head features you discussed. So LET'S KEEP IT THAT WAY....EH? EH!!!? :angry:
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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I kind of agree with Tony. Thanks Dennis and Gurgen for those precious feedback, you can continue to exchange ideas in other thread. :)
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andrew.genaille
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andrew.genaille
Posted 6 Years Ago
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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larryjbiz
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larryjbiz
Posted 6 Years Ago
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rogyru
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rogyru
Posted 6 Years Ago
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