Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
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Digital Human ShaderCharacter Creator 3D Human Characters are equipped with Reallusion Digital Human Shader for Skin, Eyes, Teeth, and Hair along with SSS (Sub-surface Scattering)and Micro Normal technology. You create believably true-to-life digital humans by allocating CC shader pipeline and custom pro textures assignment. Enjoy fast and quality real-time render results for still art design or live animation performance. 77% of original size (was 653x19) - Click to enlarge Reference Pages and Learning Materials: - Webpage
- Online Manual
- Tutorials
- Available Now: Light Shapes, Head Settings, Eyes Settings, Teeth/Tongue/Gums Settings, Converting PBR to Digital Human Shader
What Digital Human Shader Benefits You? - Create Realistic Digital Human - CC Shader Pipeline with Custom Pro Texture
- Real-time Render Realistic Digital Human - Equal to Any Post Render for Still Art (fast, quality)
- Live Animate Fully-rigged Realistic Digital Human - Intuitive Face/Body Animation Editing & Mocap
How to Achieve Realistic Digital Human from Head to Toe?[Shaders]- Skin Shader: SSS (Sub-surface Scattering), Micro Normal
- Eye Shader is designed to bring realistic rendering of an eye model, exposing artistic control over each of the biological parts of the eye.
- Teeth, Gums, Tongue Shaders
- Hair Shader simulates the reflection of light from hair with anisotropic specularity; it also calculates the light refraction, and the light scatter between hair strands.
[Light Shapes]In version 3.2, Spotlight and Point Light works with the default light shapes including Tube and Rectangle, or import custom patterns for preferred shape. It improves the eye reflection for more natural human looks, and softens the light and shadow to achieve a more realistic scenes.
Embed Content To best present the Digital Human Shader, we updated the embedded content such as one new male character, one new female character, stage, atmosphere, skin, eyes, etc. >> Know More
Existing Characters Look Better after Applying with Digital Human ShaderTexture is one of the key factors to make Digital Human look realistic, we provide some quick ways to make your existing content look better when applying Digital Human Shader. - Auto Conversion - One-click to automatically apply the entire character with Digital Human Shader and some default settings for Head, Teeth, Tongue, Eyes and Skin.
- Manual Conversion - Manually apply the embedded presets for Eyes, Teeth and Skin, and adjust saturation and roughness if needed.
*This is for demo only. The embedded presets should be accessible under the Template tab, not the Custom tab. *After adjusting the skin shader settings for head, remember to copy the same parameters to body, or you will see a clear seam on the neck.
*The location of teeth presets might be a bit different than your existing character, you can choose to apply Material Only initially. Or, using the morph sliders from Headshot Morph 1000+ or the bonus morph pack of 3D Scan Pipeline Learning Videos. 77% of original size (was 653x19) - Click to enlarge
CC Digital Human Solution - What You Can Expect Next Year?As the solution provider for 3D character creation, Character Creator is taking the necessary steps to fulfill the key factors that digital human consists of. CC3.2 is a start to enhance the real-time rendering results, more features in the upcoming versions (see below) will definitely help all CC lovers create high-end characters productively. Stay-tuned! 77% of original size (was 653x19) - Click to enlarge
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