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Face texture doesn't respect opacity map?

Posted By Kelleytoons 5 Years Ago
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Kelleytoons
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So I've never noticed this before and maybe it's always been true (or, more hopefully, I'm doing something wrong) but I can't get the face to respect any opacity map I put there.  Not even when I transfer the CC3 character to iClone.

I'm out the door for tennis so I need to test this further with body textures but... wtf?  I put a (mostly) black map there and it acts like it's all white (which does the same thing -- and a mixed map shows no opacity, anywhere).  What am I doing wrong?



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Mike "ex-genius" Kelley
raxel_67
raxel_67
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I don't think you are doing anything wrong, do opacity maps work at all on anything?

Unless your opacity slider is at zero or opacity is disabled in preferences
Scyra
Scyra
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Just tested; works fine for me. Black is transparency, white is opaque. Strength needs to be turned up to get any effect. Copy & Paste one of your black Metallic maps into the Opacity slot—the whole face should disappear.

If you still can't get it working, ask Mike K...oh wait...



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Edited
5 Years Ago by Scyra
Kelleytoons
Kelleytoons
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Crap -- this is one of those things I knew and forgot (I hate to sound like an ass, but often times I've forgotten more things than a lot of people know).

PNG files won't work in opacity slots.  Again, I knew this but forgot it.  It's a weird bug that iClone really ought to fix but it's okay as long as I remember it.

(And your line about asking Mike K. -- I used to work support at Autodesk for Max, the same way Rampa does here, on a consultant basis.  I had an issue one time and I asked various tech folks and they said they'd get back to me.  Eventually one day I got a call from another dev who asked me about the same problem.  I told him that was an amazing coincidence, as that was exactly the problem I was trying to find an answer for.  Turns out he was trying to solve my problem -- someone had asked HIM and he said to himself, "Hey, Mike K will know" and asked me.  So the problem got chased back to me to solve.  Which I eventually did :>Wink.



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Mike "ex-genius" Kelley
animagic
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Posted 5 Years Ago
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Mike, I was just about to ask if it was perhaps a PNG image, but you did solve your own problem!

EDIT: Corrected grammar/typo...Blush


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Edited
5 Years Ago by animagic
Scyra
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That's a good one. More than a few times I've gone searching for solutions only to find a years old forum post with the answer...authored by me!

Thanks for the tip about PNG's. I've been using them 90% of the time so I'd have run into the same issue soon enough



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Kelleytoons
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Job -- I wish you had chimed in sooner.  What I hate most about getting old is just not remembering all I used to know.  As soon as the others here said it worked for them and just to try some opacity maps I instantly remembered what was wrong.

(Now, really, we ought to get the PNG problem solved.  It's stupid that it doesn't work and what's really scary is that a year or two from now I'll forget this again).



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Mike "ex-genius" Kelley
BlueyCreative
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Put a note in your Account settings (Notes section) so you wont need to search for the answer in 2 years time lol

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4u2ges
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For opacity maps I use nothing but PNG to get a clean, noise free cut outs.
Just make sure to save your PNG images with 24 bit depth, because as you have learned 32 bit does not work.




Edited
5 Years Ago by 4u2ges
Kelleytoons
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Unfortunately the default in Photoshop for a quick output to PNG is 32 (and I see no way to change this, but I'll dig around on the Adobe forums).  This is the mode I use ALL the time and it would be difficult to break me out of it (luckily I seldom use opacity maps).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley



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