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Issue when exporting LOD's from CC3 to UE4

Posted By oskdan 6 Years Ago
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Issue when exporting LOD's from CC3 to UE4

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oskdan
oskdan
Posted 6 Years Ago
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Last Active: 5 Years Ago
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Hi guys,

I'm looking into using CC3 to speed up the character design process for our indie game production.

The character design works wonderfully but I am having a few issues to make it work perfectly within our current pipeline..

My one Issue is when I export using InstaLOD it seems to not only lower the resolution and bake textures down It also re-UV's each LOD level individually..
This means the LOD layers don't share their UV space at all creating issues if I want to share textures and more down the road.

Here is my test export76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/3bf8c93c-f515-4b5e-8d53-5834.png76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b80de8d5-7b90-4e14-928a-07c4.png76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7f4443bb-6717-4dc9-8e5f-2635.png

I was hoping someone in here has run into this issue and knows how to fix this.
Currently I'm thinking I'll just have to export LOD 00 and then create the LOD's externally to keep everything neat and clean for production.

Also here are my export settings.. I made very minimal changes so I dont see it being an issue in there
76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5947bd13-204d-45bd-af00-5b3f.png

Thanks for you help!



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