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Activate Mirror

Posted By lvanvalk 7 Years Ago
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animagic
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Posted 7 Years Ago
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Thanks, Peter, for your response. 🀞 🀞

I believe we have talented software developers among iClone users. I wish there was a way for them to help out. A mirror plugin?


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Rockoloco666
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thanks for the answer, that is reasonable and makes sense
Peter (RL)
Peter (RL)
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animagic (11/6/2019)
What's annoying is that RL has not given any explanation for the absence of a mirror ever since I made an FT entry for IC 6  several years ago. I also made an entry for IC 7. Both entries got a respectable number of votes.

We can speculate all we want but a definitive answer would be welcome. 

The mirror in iClone 5 was actually a prototype that wasn't officially released, but that we were able to get anyway. 


Adding a mirror may seem like a simple thing to do, but from past discussions there are some serious technical obstacles that have prevented this from happening. While we do have a super talented team of developers, they are relatively small in numbers. The end result is that you have to decide where to best utilise the skills of the team and up to now other projects and developments have taken priority.

However, that's not to say a mirror will never arrive, but it is very unlikely in this current generation of iClone. Next generation may be different (where's the fingers crossed emoji?).


                                                                

Peter
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www.reallusion.com


Rockoloco666
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animagic (11/6/2019)
What's annoying is that RL has not given any explanation for the absence of a mirror ever since I made an FT entry for IC 6  several years ago. I also made an entry for IC 7. Both entries got a respectable number of votes.

We can speculate all we want but a definitive answer would be welcome. 

The mirror in iClone 5 was actually a prototype that wasn't officially released, but that we were able to get anyway. 



I totally agree, i would be satisfied with any answer even if the answer is "We can totally implement a mirrror but if we do iclone explodes". Which i suspect is kind of the answer, there must be something at the core of the engine code that prevents this and maybe they would need to rebuild the engine almost from scratch. This reminds me of the times when digidesign made pro tools and they just couldn't handle a decent plugin delay compensation, or offline bouncing or even upgrade to 64 bit (among a myriad other problems it had) until avid bought them and basically rewrote the whole damn thing. The difference is that at the time digidesign gave bs answers (that many people fell for) and RL has been annoyingly silent on this issue.

I guess many of the older icloners would be  happy with some simple explanation, no need for super technical stuff, just a simple statement regarding why a mirror has not/can not be implemented at the moment. Because the only other logical conclusion would be that they just don't care about it or the users that have requested this. Specially because as far as i can tell this has been higly requested since iclone 5 (perhaps even before) and now we are on 7.6 with iclone 8 probably in the early stages of development. So yeah an answer would be nice
animagic
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What's annoying is that RL has not given any explanation for the absence of a mirror ever since I made an FT entry for IC 6  several years ago. I also made an entry for IC 7. Both entries got a respectable number of votes.

We can speculate all we want but a definitive answer would be welcome. 

The mirror in iClone 5 was actually a prototype that wasn't officially released, but that we were able to get anyway. 



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Rockoloco666
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I really doubt it is dx 11 problem, i have seen functioning mirrors in many dx 11 games like hitman absolution. My guess is that the issue lies inside the iclone engine, whatever that might be
animagic
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lvanvalk (11/4/2019)
Thank you so much! I can't wait to try out the mirror.

It's only in iClone 6 you have that option. iClone 7 only runs under DX11.


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lvanvalk
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Thank you so much! I can't wait to try out the mirror.
animagic
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mr_vidius (11/3/2019)
mirror, mirror, on the wall.. ya know.. i actually noticed something. Iclone 6 has a little thing called a graphics mode selector. and when i played with it, i noticed 
that in DX9, you can have the same mirror function as in iclone 5. butt.. when it is in DX11 mode.. you can't. and soooo, my theory would be that it is a direct x thing.
since IC7 is direct x 11 or above. your stuck using other methods to get a mirror effect. i'm still experimenting when i have the time. buttsky, if someone has a better theory 
than mine.. please say.

It is indeed related to the DX version. I used that in one iClone 6 project to have a mirror. I rendered the main scene in DX11 and then the mirror part in DX 9. I then combined the two in Vegas.

What I don't understand is why the lower DX 9 version has functionality the the higher DX 11 version has not.


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4u2ges
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I had this project for iClone 6 free in my marketplace store.
Here is tweaked and converted version for iClone 7: https://www.dropbox.com/s/hznkxakn8imc0yn/Mirror%20Room.zip?dl=0

It is a basic demo project to see how to make a mirror with water.
After opening a project play animation for a few seconds and then go to Edit > Camera and uncheck Auto Level (for some reason Auto Level is grayed out until animation is played).
STATIC CAMERA is locked. When you need to move/rotate it, use CAMERA prop (half-transparent cone in the middle of the scene).
Note: Preview camera is really hard to work with.
Do not make sky visible (for now).






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