I have a complex model with 4k textures that I am wanting to get into Unity. I was initially just going to do it with Daz, but I heard that using CC3 was a good idea to make the import process easier so I went ahead and bought it, but I have been having nothing but issues with it. Everything works perfectly in Daz, no editor lag or hickups what-so-ever, but as soon as I import into CC3, it just doesn't seem like it can handle it. The import process itself using the Transformer workflow takes at least 5 minutes, which I figured that is fine, it probably has some converting to do, this and that, etc but once it is actually loaded into CC3 the editor is just horrendously slow.
I am wanting my output texture size to remain 4k, so I imported everything at 4k, but it just doesn't like it. I have been trying to fix some issues that occurred from the import, such as normal map on the skin not being sized correctly, etc and having to reimport and try again. I have watched every recent tutorial on youtube looking for tips and tricks but the iteration time of trying to get things right is really what is killing me most as I have been at this for about 6 hours now and have yet to be able to export. The one time I was finally able to get to the point of exporting (I didn't try to create LOD or anything, pretty much just a straight export to Unity) the editor hung at 72% for probably 15 minutes and then the editor just closed. I restarted just to make sure everything was good but the same thing happened when I tried again. Between it taking 5-7 minutes to open the editor and load the project with the character each time, another 5-7 minutes to try importing again, etc, etc, I am just not getting anywhere.
So my question really is, is there any settings perhaps in the CC3 editor I can change so that I can import my character/textures at 4k but have the editor not explode? Daz does an amazing job when you are in the editor handling your character, but in CC3, even when I try and set the performance dropdown above the viewport to "Minimal", (or whatever it happened to be in which I can still see the texture enough to be able to work with it) it still is just not getting my anywhere. Can anyone suggest any more settings I might be able to change in order to help editor performance?
Is it at all possible that I can export from Daz at 1024, import into CC3 at 1024, export to Unity, but then swap out the textures with the original 4k ones so that at least the process is smoother and I might be able to actually get to that point? I don't know what the textures look like or are named after they are exported or how things are done with the Unity import plugin because I have not been able to get there but has anyone tried this? I honestly would not like to have to do this, as the entire reason I up and bought CC3 was because I heard it was easier to get everything into Unity with minimal amounts of manually have to assign textures and everything each time, so if I have to manually do it all anyways, there is really no reason for me having got CC3 as if I were to just export from Das and import to Unity, I would have to manually assign the textures just the same.
(Not sure if it makes a difference, but I am wanting to keep the model and textures as high quality as possible, as the whole reason for use is to make cinematics using the HDRP, it will not be used for gameplay or anything, so decimating the mesh and such is not necessary)
If anyone has any suggestions, I would greatly appreciate it,
P.S. Just in case anyone asks about my system specs in regards to performance and such, I have a watercooled R5 2600, RTX 2070, 32gb 3200 memory, and a 970 Evo NVMe. I do not expect my system itself would have any issue, as within Unity I deal with dozens of models and textures of this particular quality with no issues, it just feels like CC3 is having the trouble.
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