ptrefall
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ptrefall
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 221
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Hi, I'm evaluating CC3 for Unity. I followed the "Creating NPC for Unity 3D with CC3 Game Base" tutorial, and noticed that for "include motion" I do not have the 0_TPose (or any other) show up in the Custom list. Is this why I don't get the Hips not found error on import in Unity? I've looked for this file on my computer, but no luck finding it.
Thank you, Pål
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ptrefall
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ptrefall
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 221
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I noticed the default motion (T pose) and applied it, and used "current pose" on export. I still get the hips missing issue on import, but I noticed now that the prefab is actually generated as expected, so it works to a certain extent. I have not tried to apply any animations yet. Will report back when I find time to do so.
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ptrefall
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ptrefall
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 221
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It appears that the rig isn't quite set up like it should, which the error did hint at after all, so not really a surprise.
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 220,
Visits: 2.5K
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Hello. Try these settings... 76% of original size (was 658x19) - Click to enlarge Notably, the FBX Options: should be set to Mesh to bypass the Include Motion section. Be sure you are using the 2019.1 auto-setup script in 2019.1 Unity—you can simply export your prefab to a newer version once it is set up if you wish.
CC3 & Daz Tricks | CC3 to Unity workflow
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