TonyDPrime (10/6/2019)
I think the Iray renders you made look different, but not better. The iClone ones looks great.
Thanks, yes the iClone renders look better than i expected.
However, maybe there is not much in the scene that Iray can benefit from.
For example, if i had used IBL, the light from the outside through the windows would have casted nice shadows and created reflections.
But i didn't use IBL because with iClone native, IBL behaves wrong. And i wanted to only use light sources that are compatible with both native and Iray.
I could have placed a spotlight or directional light at the outside, but instead i decided to use only the light that comes from the environment sphere through self-illumination.
Of course, this is not optimal.
My little suggestions would be to add some IES light just to make interesting, and then reduce the overall lightness so that it comes off a little darker, but still lit where the lights are.
Ok, i tried different IES light shapes, which is a nice new feature that i definitely want to use.
But the problem is, the iClone spotlights and point lights can't be resized.
So they simply cannot match the bulbs of the wall lamps.
You can see this at the ceiling lamps. The light starts too far away from the ceiling.
I hope you understand what i mean, without having a close look at it.
For the wall lamps i used emissive surfaces (glow) with very high illumination.
This was (my) only way to achieve an acceptable apearance of the lighting.
But my big suggestions are as follows, technically speaking, of course:
-Fill the scene with dozens, if not hundreds, of female avatars (Daz-based and CC3 alike) to really test out the LOD features that iClone now offers on your scene.
(Importantly, you may want to limit clothing for this routine, if not exclude it entirely, so that the CPU is not overtaxed.)
Yeah, i want to test the new LOD features.
Have to find some good tutorial on this...
-Perhaps a python script-could be created to have all characters with towels remove them and place them on the floor, so that you can better calibrate all motion features in your environment.
That sounds handy, and seems to really help encouraging me to get my ass off and learn python finally :)
-Finally, test some of the collision physics in iClone by having the characters make contact with each other, then gauge the success of the scene from there with all features in place.
:laugh: