wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 1.2K,
Visits: 5.1K
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i was getting problems with alembic inside unity. the fact is you really cant use long full characters animation sequencel in alembic but you can do as the adam director do. use alembic only for the simulations like hair and cloths. the main problem was the desync between the fbx file and the alembic file. today i see the alembic file generated by iclone inside unity and discover the alembic generated by iclone is 60 fps. and you cant change. so was trying sync alembic hairs at 60fps with characters body at 30 fps. so this will never get sucess. now i avoid this problem exporting fbx at 60 fps and the desync problems are gone. but the iclone alembic export need a function for user chose between 30 and 60 fps. o/
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