after the last iclone update I can't import fbx from iclone to UE4 for the characters, everything was fine until last update, i guess it's something that has to do with this change in the log "The root node will now follow the hip instead of staying in place at the origin ( Game Engine Preset only )."
This is the error I am getting on UE4
Mesh contains cc_base_boneroot bone as root but animation doesn't contain the root track.Import failed.