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What's New in iClone 7.6 & 7.61

Posted By Tony (RL) 3 Months Ago
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Tony (RL)
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Hello Community,

Welcome to the official launch post for the iClone v7.6 patch.

To improve user experience, we've added many long-waited functions into iClone and fixed dozens of bugs in this patch.

Full Release Note >


Note: *If you are unable to launch the AP after installation, please check if it's related to the latest Nvidia driver.


========================== v7.61 released ==========================

An urgent patch (v7.61) was already released to fix the following bugs.
  • Failed to import OBJ, FBX for iClone 7.6 users with 3DXchange 7 PRO.
  • iClone crashed when executing Modify > Save Material Plus, and then selecting materials with linked textures.
Please update your iClone into v7.61.

We apologize for the mistake and all your inconvenience resulting from the bugs.


Sincerely
Tony


                                                          
Tony
Product Marketing Manager 

www.reallusion.com
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2 Months Ago by Tony (RL)
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Performance


Enhanced: Reduced GPU load while iClone is idle ( when no command is given by user input to refresh the view-port ) and smoother operation ( e.g. menu operations, switching tabs, etc. )

By default, the Reduced GPU load is enabled in the Preference tab. This actually stops the real-time view-port rendering while iClone is in idle state; effectively reducing unnecessary GPU load, power consumption, system heat and fan noise.




[Reduced Idle Load = off ] iClone UI is less responsive


[Reduced Idle Load = on ] 
iClone UI is much more responsive


Note: the tests above were done with NVidia GTX 760 (2G VRAM)



                                                          
Tony
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www.reallusion.com
Edited
3 Months Ago by Chuck (RL)
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Rendering


Added: Batch Render

To save your time and effort, the Batch Render function can take multiple iClone projects within a directory and render each one to a separate video or image. It will automatically open each .iProject file and perform the standard Render to Video with the expressed render settings taken from the scene.

PS: Batch Render can work for both iClone and Iray renderer.

Use Menu > Render > Batch Render to designate a folder to load all of the projects for rendering images and videos.
https://forum.reallusion.com/uploads/images/0391a8df-4740-4835-b7fa-697a.png





                                                          
Tony
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www.reallusion.com
Edited
3 Months Ago by Chuck (RL)
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Visual


Added: New Visual > Toon Shader > Interpolation checkbox to enable smooth gradients for the Toon Shader.

[ Interpolation = off ]
https://forum.reallusion.com/uploads/images/213a74c1-4db6-4bb0-9f3d-6c07.png

[ Interpolation = on ]
https://forum.reallusion.com/uploads/images/f29f8a17-940e-477d-8c0a-9980.png


[ Interpolation = off ]
https://forum.reallusion.com/uploads/images/b405d504-ad50-4f96-b67e-1c1f.png

[ Interpolation = on ]
https://forum.reallusion.com/uploads/images/121aad18-c580-4794-a3f6-1821.png



                                                          
Tony
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www.reallusion.com
Edited
3 Months Ago by Chuck (RL)
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Visual (cont.) 


Added: IES lighting

IES stands for Illuminating Engineering Society. The IES standard file format was created for the electronic transfer of photo-metric data over the web. It has been widely used by many lighting manufacturers and is one of the industry standards in photo-metric data distribution.



iClone spot and point lights now support IES light settings ( Modify > Attribute > Light > IES Light )
https://forum.reallusion.com/uploads/images/5d4aa960-1b32-4609-8cb2-8fdb.png

How to download IES files?


How to implement IES on a spotlight?


How to implement IES on a point light?




                                                          
Tony
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Edited
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Material & Texture Editing


Added: New Material > Material List > Consolidate Material

Some 3D assets (eg. Poser and Daz) contain many redundant materials deploying same set of textures. With this new function, users can combine selected materials to decrease the overall file size and organize materials in the process.

https://forum.reallusion.com/uploads/images/09ac1c58-f2bb-4ea7-8ead-5d2a.jpg



For more details, please check out MANUAL

PS: iClone and Character Creator use the same UI and procedure in this feature.


Enhanced: Saving Material Plus (iMTLPlus) now gives the option to select specific materials rather than exporting every material

Material > Material List > Save Material Plus
https://forum.reallusion.com/uploads/images/8b153371-b542-47da-8842-4fc1.jpg

This can let users better organize assets by using several material modules, effectively change a group of materials for a certain part of the asset. 



For more details, please check out MANUAL

PS: iClone and Character Creator use the same UI and procedure in this feature.

Known Issue:

iClone / CC might crash when you select some materials which have linked textures. However, if you select all the materials, the crash won’t happen.

This issue was already fixed by an urgent patch (v7.61), so please update your iClone into v7.61.



Enhanced: UV export under Material > Texture Settings > UV Reference

Now iClone can export UV maps according to the selected material, and UV texture sizes congruent with the material texture channel; The smallest of which is 512x512.

This can let users get exact UV maps of selected material, rather than getting all maps including unnecessary ones.

Before (get all UV maps)


After 
(only get selected UV maps)



Enhanced: Size of Material Plus (iMtlPlus) files has been reduced.

This format no longer keeps track of the vertex count; instead, it will now only recognize material names and mesh names to reduce file size.

https://forum.reallusion.com/uploads/images/c7612392-e08b-40a9-94db-c687.jpg

https://forum.reallusion.com/uploads/images/569087ea-2899-41b9-951c-bc25.jpg



                                                          
Tony
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www.reallusion.com
Edited
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Direct OBJ & FBX Import / More Auto Character Conversion


Added: Support for drag and dropping OBJ and FBX into the 3D viewport via Menu > File > Import.

This gives a more intuitive way to import 3D files without changing the node hierarchy structure.



PS: Need to install 3DXchange ( Pro/Pipeline )

Known Issue:

Reallusion iClone team has confirmed that "iClone 7.6 users with 3Dxchange Pro can not import fbx files" is a bug.

An urgent patch (v7.61) was already released to fix the bug.

Please update your iClone into v7.61.

We apologize for the mistake and all your inconvenience resulting from this bug.


Added: Auto-Convert to Non-standard Character workflow now supports Daz Michael 3,4 and Victoria 3,4. ( 3DXchange feature )

https://forum.reallusion.com/uploads/images/ba1dda5d-5ff7-479f-8f3b-b602.gif



                                                          
Tony
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www.reallusion.com
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Export FBX


Added: Unreal IK Bone Support for Unreal FBX Export Preset
  • Supports Epic IK-bone standard with additional Gun Bones for weapon-holding animations, and Root IK bones for locomotion control.
  • Enhanced content compatibility between the Character Creator and Unreal Asset Stores. CC characters can use UE4 motions, and UE4 characters can use iClone Motions.
https://forum.reallusion.com/uploads/images/0005b289-d939-439a-8b86-f5a5.png



https://forum.reallusion.com/uploads/images/4e75c53a-19bc-4885-a4f6-ca3f.png

Example: The blue man (with Hand IK) holds the gun at the right hand positions unlike the orange man to the left (without Hand IK).
https://forum.reallusion.com/uploads/images/a9f48492-3b19-484b-a010-7f0e.gif


Added: Exporting Mouth Open Morph Data

After a character is exported in FBX format, by default, the jaw can be driven by a morphing slider, but the teeth and the tongue are controlled by the teeth bone. However, when you want to open the character's mouth in external 3D tools (Maya, 3ds Max, Unity, Unreal...), you will need to move the Mouth_Open morph slider and the teeth bone which can be tedious.

Now iClone 7.6 provides a feature to open the character's mouth, teeth and tongue simultaneously with only one morph slider.

Export FBX > Advanced Settings > Mouth Open as Morph
https://forum.reallusion.com/uploads/images/a5b1417c-8b4f-412a-984a-140c.jpg

https://forum.reallusion.com/uploads/images/f7645f7a-7168-4f5a-8f94-2083.jpg



For more details, please check out MANUAL.

PS: iClone and Character Creator use the same UI and procedure in this feature.


Enhanced: Batch save fbx files - multi-selected character and prop FBX export will export with a separate FBX file used for Game Engine Preset.

This can let game developers use characters and props more flexibly in game engines.

Export Multi-character


Export Multi-prop



Enhanced: The root node will now follow the hip instead of staying in place at the origin ( Game Engine Preset only ).

With this feature, game developers can easily script control the character movement or combine different motions.

Before ( the root node doesn't follow the hip )


After ( the root node follows the hip )




                                                          
Tony
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Fully compatible with the "Character Creator & iClone Auto Setup" plug-in


The Auto Setup automates the process when working with Digital Human Shader Assignments and Skeletal Mapping in Unreal Engine or Unity, as it works with three shader types: Standard (PBR), LW (Lightweight), and HQ (High Quality) Digital Human.

This definitely saves users a lot of time and effort to characterize avatars in game engines.

Moreover, in Auto Setup v1.1, all FBX outputs are combined with a JSON file. This file records the settings that can not be stored in an FBX file, such as Shader Type, Two-sided checkbox, Diffuse Color, Ambient Color, Specular Color, Opacity, Self Illumination and the Strength, Path, UV Offset / Tiling for each material.

Therefore, for iClone prop or non-human creature FBX exporting, their materials will automatically convert to PBR shaders no matter what shader type is selected. 

Please see MANUAL for a detailed description


Additional options under Menu > Plugins > Character Creator & iClone Auto Setup for tool download, online manual, and tutorial video links.
https://forum.reallusion.com/uploads/images/92ec244d-b93b-46e4-ba86-5e80.png


For more details about the version for Unreal Engine, please visit HERE >
For more details about the version for Unity, please visit HERE >


* The Auto Setup plug-in is designed for both FBX Pipeline and Unreal Live Link Transfer Pipeline, and can be acquired at no cost.


                                                          
Tony
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www.reallusion.com
Edited
3 Months Ago by Chuck (RL)
TonyDPrime
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Hello, can you advise if v7.6 is compatible with last 2 Nvidia drivers 436.02, 436.15 (ones that iClone 7.5 could not work with).

Thanks!



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