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Export Soft Cloth & Spring Effects of Bones in Unity

Posted By dassoubarna 6 Years Ago
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dassoubarna
dassoubarna
Posted 6 Years Ago
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When export a clothed(Soft) female character with "spring effect on" for chest bones from CC3 to Unity with Auto-Setup script, is the physics for the soft cloth and spring simulation remain the same in Unity? Or there is any other way to do the physics simulation in Unity for the exported CC Character? 
Scyra
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Scyra
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I'm not 100%, but 90% sure the answer is "no"—but my performance tests indicate that even if you could, you would not want to use cloth physics on a moving character in Unity due to extreme performance costs. My research into this suggests that the Dynamic Bone asset ($20) is what people are using to gain this effect with great performance. The VRChat people are all over it and they have some good tutorial videos.

So, clothes and things like breast physics is not a problem if you have that asset, but if you also want to do hair like this it may be a problem—details here.



CC3 & Daz Tricks | CC3 to Unity workflow

dassoubarna
dassoubarna
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Thanks a lot Scyra.
Your information is very helpful for me. 
Scyra
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Always welcome. I will tackle the hair problem next month.



CC3 & Daz Tricks | CC3 to Unity workflow

deidrereaystudios
deidrereaystudios
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Did anyone really look at some good ways to get cloth , and hair physics inside unity straight from CC3 or Iclone?



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