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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Bassline303 (9/5/2021) Works so far ... but I have to find out why the wall is not standing straight when rendering a video ... π€ͺ Guess I have to add a socket. In the Video you can see that UE4 is caching the first start of chaos. Have to do some more tests and some reading :DHm, I don't have "fracture" in my Modes...
All chaos plugins are enabled.
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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what da heck ... :
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Works so far ... but I have to find out why the wall is not standing straight when rendering a video ... π€ͺ Guess I have to add a socket. In the Video you can see that UE4 is caching the first start of chaos. Have to do some more tests and some reading :D
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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correct , you can animate a ball rolling into a chaos wall , as soon as the ball collides with the wall , the wall gets destroyed. let me test movie render ...
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mtakerkart
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mtakerkart
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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@Bassline Ok . Thank you ;)
I suspected that it would not have been possible to record the movements of the debris as in Iclone with its "bake animation". It doesn't really bother me because it's the same in Iclone for particles: never the same result every time you click play. I don't quite understand the term "trigger an event"... If we animate a sphere in sequencer with keyframes that hits a wall, does the wall destroy itself with chaos? and can we export a video?
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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@mtakerkart , did some tests with Chaos ...it is great for collapsing buildings and so on ... works with sequencer when you trigger an event. You can cache the collision and physics but you can't scroll them back and forth like an Alembic file.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Oh , cool a special UE4.27 chaos Version ... and chaos cloth . It is cacheable , so I would say it works with sequencer...but I will test it.
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mtakerkart
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mtakerkart
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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You have add 2 command lines into the console ... see the Video from our dude... also increase the Light Multiplier :
Thanx for Information Greetings Robertπ
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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