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rosuckmedia
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rosuckmedia
Posted 5 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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@nealtucker. Did you create your root animations in Iclone? I think it's more for game mode but I don't really know. I mostly use unreal animations.
Best regards rosuckmedia:)
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Yo, tried that, no result...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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nealtucker
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nealtucker
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 209,
Visits: 1.3K
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Hi, it's an Ureal root animation like Iclone root animations, in Unreal I can not seem to continue the animation from the last position like a walk motion as in Iclone, the walk-in place ones where we keyframe the distance I can do but you tend to get more foot sliding with these. N. rosuckmedia (7/12/2020) @nealtucker. Did you create your root animations in Iclone? I think it's more for game mode but I don't really know. I mostly use unreal animations.
Best regards rosuckmedia:)
--------------------------------------------------------------------------------------------------------------------------------------- View my latest Iclone project THEY ARE HERE Renegades versus the overlords 
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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That's really absurd... When I open iClone's default project "Live Link", load LL Nick, replace with my "Senna" she gets linked. Now I did a new recording, added sequence to sequencer. As soon I hit play, my character turns invisible :pinch: So, Unreal automatically ticks "Actor Hidden in Game" as soon I press play...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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rosuckmedia
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rosuckmedia
Posted 5 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi nealtucker, look on this Side Link, Keep State & Freeze FrameBassline 303 posted this Video maybe it will help you Best regards rosuckmedia
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Ok, the problem was that original character was "hidden in game", my fault... Unfortunately, as I can't use the original iClone project (link does not work), I can't replicate the original animation. Did collect clip and assigned the original XYZ values at frame 1 but that did not work. :pinch:
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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By the way, is there something like the preview camera in iClone???
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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rosuckmedia
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rosuckmedia
Posted 5 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi Pieter, Nein du kannst eine 1 , 2 oder mehr Cameras in Iclone erstellen, und dann Schalter verwenden. Editor Active Camera damit ist Schalter gemeint No you can create 1, 2 or more cameras in Iclone, and then use switches. Editor Active Camera is a switch Best regards rosuckmedia
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Thanx ;)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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