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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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StyleMarshal
StyleMarshal
Posted 5 Years Ago
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GOT IT :-)  Should I tell you ?  :D:D:D:D:D
StyleMarshal
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All front lights are linked together.
Tick the + button of BP_CR02Driveable in Sequencer and scroll very down....there you find "Frontlights" , activate them and here we go......

https://forum.reallusion.com/uploads/images/f7c72858-7ffa-4b5e-b79e-0994.png

damn , why can't you start like all others (and me too ) , with a bikini girl in the forrest ?  :D:D:D
toystorylab
toystorylab
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Hm, I don't have this in my options :blush:

https://forum.reallusion.com/uploads/images/05991c01-d53c-4b6b-97ee-b245.png



Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
toystorylab
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I did not do:
Enable the "Expose to Cinematics" toggle on the blueprint variable,
compile and then it should be in the +Track menu for the actor in the sequence.
nor
You also need to tick in "Run Construction Script in Sequencer" in the Class Settings inside the blueprint you want to control.
It is set not to be visible by default....
As I don't know where to do so...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

StyleMarshal
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ohh , I forget to tell you have to do this too in the blueprint :
And Compile...

https://forum.reallusion.com/uploads/images/07e6e7c6-c486-4cf0-911c-04ba.jpg

And this :

https://forum.reallusion.com/uploads/images/050d53ea-08bc-4386-acab-910e.png
toystorylab
toystorylab
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Sorry, still not visible.
I did not do
Enable the "Expose to Cinematics" toggle on the blueprint variable,
compile and then it should be in the +Track menu for the actor in the sequence.

Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
toystorylab
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Well, I did compile after doing this:

https://forum.reallusion.com/uploads/images/e4ba9f51-ff2b-4a0d-a5d5-5957.png

https://forum.reallusion.com/uploads/images/36944498-b62f-4d80-8e11-6c03.png



Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

StyleMarshal
StyleMarshal
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Did you convert the car to Spawnable? (Right Click on the Car in Sequencer)

https://forum.reallusion.com/uploads/images/365491d0-68bb-4ec8-92e9-e59d.png

For me it works ... what is different ?


toystorylab
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Did spawnable thing, but still can't select "frontlights"...
When rendering Auto Activate turns "red"


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
toystorylab
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What about "enable the "Expose to Cinematics" toggle on the blueprint variable"
Did not do this, don't know where to do so...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png


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