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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 3 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 457,
Visits: 1.9K
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Bassline303 (7/31/2021) Groom physics enabled? If yes , have a look at your physic capsules for the head ! If there is no physic actor for the MH HEAD , create one ( right click on the MH head/ create physical actor) , tweak the capsules and add the "physical actor" to the BP Character / groom / physical actor. Now you have collisions with the MH Head. I can do a speedy tutorial for you if you need.
Or does your groom has no physics enabled?It’s the cc3 character I posted the other day, physics groom rods enabled, using cc3 physics asset, and have adjusted the capsule. It looks fine until I move camera to edge of frame and some strands disappear, looks like strand culling. The hair is 3 pieces, base, ponytail and bangs. Physics not enabled on base as per his documentation, just on tail and bangs. Will do some more testing when I get home from work.
Garry, Clearstream, Seven_of_one
My Pinterests
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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toystorylab (7/31/2021) Hm, what settings for import FBX with facial animation do I have to set? Does not work... :pinch:
For MH ?
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 4.6K,
Visits: 29.9K
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Nope, CC3+ Expressions do not work...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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clearstream_Seven_of_one (7/31/2021)
Bassline303 (7/31/2021) Groom physics enabled? If yes , have a look at your physic capsules for the head ! If there is no physic actor for the MH HEAD , create one ( right click on the MH head/ create physical actor) , tweak the capsules and add the "physical actor" to the BP Character / groom / physical actor. Now you have collisions with the MH Head. I can do a speedy tutorial for you if you need.
Or does your groom has no physics enabled?It’s the cc3 character I posted the other day, physics groom rods enabled, using cc3 physics asset, and have adjusted the capsule. It looks fine until I move camera to edge of frame and some strands disappear, looks like strand culling. The hair is 3 pieces, base, ponytail and bangs. Physics not enabled on base as per his documentation, just on tail and bangs. Will do some more testing when I get home from work. ok , then it could be the bounds scale of the groom try to increase it:
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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toystorylab (7/31/2021) Nope, CC3+ Expressions do not work...
be sure that export morph targets in IC and import morph targets in UE4 are ticked
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 4.6K,
Visits: 29.9K
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Bassline303 (7/31/2021) be sure that export morph targets in IC and import morph targets in UE4 are ticked Hm, might be that was not ticked in UE4 but can't find it in IC...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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Works fine : IC export morph targets is on by default...
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 4.6K,
Visits: 29.9K
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Yo, that worked... :PIs it normal the import time is significantly longer when "Import Morph Targets" is ticked?
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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yes , but only when importing the whole CC3+, because of the CC3+ shaders , be sure you ticked "default frame rate" ... when importing animation only , it is very fast ... Fastest way : 1. import only the CC3+ with morphs enabled ( no animations) 2. import all your animations to the same folder with unticked "import Mesh".
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 4.6K,
Visits: 29.9K
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Bassline303 (7/31/2021) yes , but only when importing the whole CC3+, because of the CC3+ shaders , be sure you ticked "default frame rate" ... when importing animation only , it is very fast ...Hm, so, we don't use "Custom Sample Rate 60" anymore?? I thought this was the "lightning speed trick"...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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