|
Author
|
Message
|
|
rosuckmedia
|
rosuckmedia
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
|
Hello Kevin.L I only found this Animation Blueprints with SequencerI think Bassline can give the right answer. I have little experience with blueprints. Best regards rosuckmedia :)
|
|
|
|
|
TonyDPrime
|
TonyDPrime
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
Kevin L (10/4/2020)
Hello everyone I am just getting started with Unreal engine I have a question for the more experienced of you I have created a character blueprint so I can make the character's eyes blink it works great my question is the animation does not show in the sequencer but shows great at render time should I create an animation blueprint or is there another way to expose the morph animation to the sequencer.  Thank you best regards. This is just a guess, I am using more of my own logic than knowledge of UE4. But I am thinking your BP can only occur in real-time, since it is calculated on runtime. It's like a live-take only. Kind of like filming real-life rain, you only get what the scene gave you at runtime. I am gleaning what you are actually wanting instead is for the blinks to be calculated, and then plotted out via being keyed-in on the timeline, where they could then be played back per the timeline's instruction. This would be like CG-rain. (I don't myself know of a BP way of doing this, not because there isn't one, but because I am only at 10% of understanding!)
|
|
|
|
|
Warped Reality VFX
|
Warped Reality VFX
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 386,
Visits: 8.4K
|
Hello everyone I am just getting started with Unreal engine I have a question for the more experienced of you I have created a character blueprint so I can make the character's eyes blink it works great my question is the animation does not show in the sequencer but shows great at render time should I create an animation blueprint or is there another way to expose the morph animation to the sequencer.  Thank you best regards.
Warped Reality VFX.
|
|
|
|
|
3dtester
|
3dtester
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 999,
Visits: 2.2K
|
Thanks Tony. That's really weird. When i first imported the character, there has been some clothing data for the hair. Since it stopped working (regardless of the loaded scene), i I have deleted that clothing data. On re-import of the character, it didn't come back. Meanwhile i have created a new clothing data and it works again as normal. I will investigate this further when i import my next character.
|
|
|
|
|
TonyDPrime
|
TonyDPrime
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
3dtester (10/4/2020) Hi guys, i experience a strange issue with hair physics. I have imported a CC3 character with the high ponytail hair from stock content (it has a weight map). At first i was really surprised that hair physics actually worked out of the box in UE4.25 Then i did some auto hide mesh in CC3 (because some poke-through of the body) and reimported it. And now, the hair physics is completely gone. I tried to re-import without hidden mesh, but no avail. Even the weight painting is still there in UE, just the simulation suddenly stopped working. Any ideas?
Random guess, maybe some variable in the scene went bad, and you could retry in a new scene just to see if it works in a fresh new scene? Just a quick way to see if it is the avatar importing in...
|
|
|
|
|
3dtester
|
3dtester
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 999,
Visits: 2.2K
|
Hi guys, i experience a strange issue with hair physics. I have imported a CC3 character with the high ponytail hair from stock content (it has a weight map). At first i was really surprised that hair physics actually worked out of the box in UE4.25 Then i did some auto hide mesh in CC3 (because some poke-through of the body) and reimported it. And now, the hair physics is completely gone. I tried to re-import without hidden mesh, but no avail. Even the weight painting is still there in UE, just the simulation suddenly stopped working. Any ideas?
|
|
|
|
|
TonyDPrime
|
TonyDPrime
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
Bassline303 (10/2/2020) It's an "Anim BP" so you can assign it to every CC3 Character in Sequencer , here I only showed the runtime ....
Next Tut will be Dynamic Lights for Robot ... ahh Robert ;-)Oh, I see, it affects every animation linked to the Anim BP...Cool! Remember for Nintendo Entertainment System (NES) "Rob the Robot"...
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
It's an "Anim BP" so you can assign it to every CC3 Character in Sequencer , here I only showed the runtime ....
Next Tut will be Dynamic Lights for Robot ... ahh Robert ;-)
|
|
|
|
|
TonyDPrime
|
TonyDPrime
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
Bassline303 (10/1/2020) HAHA , ok Tony because its U, here an ADMISSION :P
Ha Ha! Awesome as always, Thank you! Bassline - so this needs to be appended to every animation sequence right, or is there a 'Master' way to do this for all?
|
|
|
|
|
zen.parvez
|
zen.parvez
Posted 5 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 71,
Visits: 1.5K
|
The biggest issue for me regarding Alembic is the freaking SIZE !! my whole HHD is full of audio libraries and i cant sacrifice them since its my profession lol. its a pity fbx cant make such file as alembic for hair and cloth.
|
|
|
|