Profile Picture

Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
1
...
387
388
389
390
391
...
507

Author
Message
JSFILMZ
JSFILMZ
Posted 5 Years Ago
View Quick Profile
Veteran Member

Veteran Member (883 reputation)Veteran Member (883 reputation)Veteran Member (883 reputation)Veteran Member (883 reputation)Veteran Member (883 reputation)Veteran Member (883 reputation)Veteran Member (883 reputation)Veteran Member (883 reputation)Veteran Member (883 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 113, Visits: 1.0K
Finally someone making a livelink face bluepring. You are about to make some serious money my friend. Hey I just watched your video on spring controller. How do you fix the clothing issue? I tried it on my cc character and her clothes rip when her bajoongas bounce. Thanks man
StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
haha Tony , you see everything , how do you say in the US , its a pain in the A** ?  Yes this BP is  ;-)

The problem with CC3 Characters for LLF is that the CC3 Characters have no mouth closed morphs ,  this you need to close the mouth when the jaw is open (for Ohh a.s.o),

Also CC3's Eyes and Jaw are bone driven and ARkit is morph driven , so you have to build a bridge in the BP from bone driven Jaw & Eyes to morph driven , that makes it so complicated.

When your Character has only Morphs for the ARkit it would be much easier.
rosuckmedia
rosuckmedia
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)

Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K, Visits: 4.8K
Sorry wrong Post.
Best regards rosuckmedia:
TonyDPrime
TonyDPrime
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.4K, Visits: 12.4K
rosuckmedia (10/8/2020)
Bassline303 (10/8/2020)
Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D



https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png

Hi bassline,
You are back..:)
Your video is great, hahaha Little Charly is cool.:)

Best regards Robert:)

:w00t:
Look at the right side of the AnimGraph window, on the lower left of the screen, where it says "Preview Mesh Animation Blueprint" :laugh:

Is that using your UE4-direct iPhone Blueprint?  
NICE!
toystorylab
toystorylab
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K, Visits: 29.9K
Bassline303 (10/8/2020)
and take a look at my well organized BP :D
https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png

Cool, thanx for continueing your work on this!
And your blueprint is a piece of art! ;)


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

rosuckmedia
rosuckmedia
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)

Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K, Visits: 4.8K
Bassline303 (10/8/2020)
Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D



https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png

Hi bassline,
You are back..:)
Your video is great, hahaha Little Charly is cool.:)

Best regards Robert:)
StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D



https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png
TonyDPrime
TonyDPrime
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.4K, Visits: 12.4K
I will say this of Blueprints - F%$#!!!!!!!
So, UE4 is very very very unforgiving with hierarchy of folders.  Meaning, move one thing out of place from what it was expecting, and BOOM, you can cascade issues across a whole entire project.
But, this not only goes for materials and shaders, but for Blueprints themselves!  If you change something from where it was placed on a graph previously, or delete and reinsert something someplace else, BOOM.
Do yourself a favor and copy the entire project periodically, you never know when catastrophe may hit.  And, I would say get the skeleton of a project first in working order before you start importing in stuff and/or adding stuff in.

On the flip side, do some blueprint projects along with a Youtube video, you won't regret it. 
An hour may look like a long time of plodding through, but just compare that hour of learning vs 2 days from now where you spend a whole-day wishing you had some understanding.  It gets easier.
So now you know, and knowing is half the Battle....GI JOE!!!!!!!!!
Warped Reality VFX
Warped Reality VFX
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 386, Visits: 8.4K
Thanks, everyone for your input I will keep trying your suggestions.


Warped Reality VFX.
TonyDPrime
TonyDPrime
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.4K, Visits: 12.4K
For NOOBS:

Comment Bubble – highlight node and press “C” on keyboard

Keyboard Commands for Link-Lines on Blueprint Graph:
   Alt+LMB Click on the spline to break the connection (delete the specific link)
   Ctrl+LMB Click on the spline to move the connection to a different pin
   Hover over the spline to highlight it or see the tooltip
   Double-click to insert a reroute node (Blueprint graphs only) - this is a 'midway-dot'  that only re-routes for neatness sake.



1
...
387
388
389
390
391
...
507



Reading This Topic