Profile Picture

Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
1
...
374
375
376
377
378
...
507

Author
Message
kevstew13
kevstew13
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 22, Visits: 398
These LUTS look pretty great! Did you make them or did you buy them from somewhere? Could you point me in that direction? Thanks!
Bassline303 (7/10/2021)
Testing UE4 - LUTs :D :



Love the Replica Plugin  :D





StyleMarshal
StyleMarshal
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
Sure , I've used this one here :  https://www.unrealengine.com/marketplace/en-US/product/amplify-lut-pack



:)
toystorylab
toystorylab
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 4.6K, Visits: 29.9K
kevstew13 (7/10/2021)
Hi ToyStory - I was wondering how to do this myself? How did you figure out the specific opacity maps to paint out parts of the body? Thanks in advance!

Trial and error...
Loaded diffuse map in Photoshop.
New layer on top with 50% opacity
Painted black and white
Opacity back to 100%

https://forum.reallusion.com/uploads/images/1a8070de-b141-4c18-a32a-ffa8.gif

Import and added in blueprint same way as tutorial how to add MH to different body:




Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
toystorylab
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 4.6K, Visits: 29.9K
As far, I always used LL and recorded.
As I discovered the advantages of FBX export, now I have a question regarding link/attach.
I have my female cop carrying evidence bag :D.

https://forum.reallusion.com/uploads/images/a4363e6e-b654-4e64-9f4e-7375.png

Exported both cop and bag + animation but it is very fiddling to get them working combined in UE4.
What is the best way to do that?

EDIT
Besides that, pivot of bag is way of in Unreal...

https://forum.reallusion.com/uploads/images/6fc66942-a75f-4505-8e1f-ef14.png

EDIT
attached instead of linked in iClone and exported, works...

SO, HOW do I work when I want to link (pick up things, release...)??


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

TonyDPrime
TonyDPrime
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.4K, Visits: 12.4K
toystorylab (7/11/2021)
As far, I always used LL and recorded.
As I discovered the advantages of FBX export, now I have a question regarding link/attach.
I have my female cop carrying evidence bag :D.

https://forum.reallusion.com/uploads/images/a4363e6e-b654-4e64-9f4e-7375.png

Exported both cop and bag + animation but it is very fiddling to get them working combined in UE4.
What is the best way to do that?

EDIT
Besides that, pivot of bag is way of in Unreal...

https://forum.reallusion.com/uploads/images/6fc66942-a75f-4505-8e1f-ef14.png

EDIT
attached instead of linked in iClone and exported, works...

SO, HOW do I work when I want to link (pick up things, release...)??




I think in UE you need to add a socket to the skeleton or something, and then attach to that, and then press a button to pick up or release like a weapon, or in iClone just key frame the transition. As far as iClone doing it, that’s an iClonian thing there might be a tutorial on already somewhere.


Edit - maybe have a look at Bassline’s earrings thing for UE, maybe you can even keyframe in the Sequencer
toystorylab
toystorylab
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 4.6K, Visits: 29.9K
TonyDPrime (7/11/2021)
[quote]I think in UE you need to add a socket to the skeleton or something, and then attach to that, and then press a button to pick up or release like a weapon, or in iClone just key frame the transition. As far as iClone doing it, that’s an iClonian thing there might be a tutorial on already somewhere.
Edit - maybe have a look at Bassline’s earrings thing for UE, maybe you can even keyframe in the Sequencer

In iClone I surely know how to do that and with Live Link pick up/release works fine, though jitter sometimes.
But you are right, it probably is better to do that directly in Unreal.
Though not sure if I have that much/that easy control over my object as in iClone.
Will check that earring video and some other tutorials regarding pick up/release things in Unreal. ;)


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

TonyDPrime
TonyDPrime
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.4K, Visits: 12.4K
toystorylab (7/11/2021)
TonyDPrime (7/11/2021)
[quote]I think in UE you need to add a socket to the skeleton or something, and then attach to that, and then press a button to pick up or release like a weapon, or in iClone just key frame the transition. As far as iClone doing it, that’s an iClonian thing there might be a tutorial on already somewhere.
Edit - maybe have a look at Bassline’s earrings thing for UE, maybe you can even keyframe in the Sequencer

In iClone I surely know how to do that and with Live Link pick up/release works fine, though jitter sometimes.
But you are right, it probably is better to do that directly in Unreal.
Though not sure if I have that much/that easy control over my object as in iClone.
Will check that earring video and some other tutorials regarding pick up/release things in Unreal. ;)


Hmmm....now I am wondering too, if imported through FBX, why the bag is off.  Maybe an import setting somehow? 
I would think it should match exactamundo, (like how with the sliding vs not sliding feet thing existing in Live Link, but then in FBX there is no sliding.) 
kevstew13
kevstew13
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 22, Visits: 398
toystorylab (7/10/2021)
kevstew13 (7/10/2021)
Hi ToyStory - I was wondering how to do this myself? How did you figure out the specific opacity maps to paint out parts of the body? Thanks in advance!

Trial and error...
Loaded diffuse map in Photoshop.
New layer on top with 50% opacity
Painted black and white
Opacity back to 100%

https://forum.reallusion.com/uploads/images/1a8070de-b141-4c18-a32a-ffa8.gif

Import and added in blueprint same way as tutorial how to add MH to different body:




kevstew13
kevstew13
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)Junior Member (161 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 22, Visits: 398
Great thank you!

Bassline303 (7/10/2021)
Sure , I've used this one here :  https://www.unrealengine.com/marketplace/en-US/product/amplify-lut-pack



:)


StyleMarshal
StyleMarshal
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K

Toy , did you find a way?
Is it possible to bake the keyframes of the linked prop in IClone for fbx export?
There is a way to link in UE4 (no attach) ...

https://forum.reallusion.com/uploads/images/f50079bb-4098-411a-a410-31c6.gif


1
...
374
375
376
377
378
...
507



Reading This Topic