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JSFILMZ
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JSFILMZ
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 113,
Visits: 1.0K
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Okay im freaking stuck for hours. Following this tutorial from noitom mocap im trying to stream live data from axis neuron to unreal engine 4. Problem is everything is working except the arms are reversed lol. Anyone have any fix? Here is the link to their documentation https://support.neuronmocap.com/hc/en-us/articles/1260802401950-FBX-Character-Import-for-Unreal
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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Bassline303 (2/13/2021)
So far so good , trying to get the MetaHuman into IClone for animations :P

That's great Bassline, promising
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Hahah thanks bass. 4 hours later atill compressing animations LOL!![/quote] --------------- I know it is absolutely annoying ... I deactivated auto save , because compressing and saving at the same time can take hours ... I feel with you ... :D
So far so good , trying to get the MetaHuman into IClone for animations :P

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JSFILMZ
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JSFILMZ
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 113,
Visits: 1.0K
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Bassline303 (2/13/2021) I know there was something with Anim Compress but I forgot where it was :) No I let all like it is ... sometimes I increase the Anti Alias but Simulated Groom doesn't like it. Try to get good lightings and play with your Camera especially Focal length , it depends on the scene you are using , also post process is important , but you know all that. Ahh try to get soft shadows in the lights with "soft source radius"...Hahah thanks bass. 4 hours later atill compressing animations LOL!!
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JSFILMZ
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JSFILMZ
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 113,
Visits: 1.0K
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Bassline303 (2/13/2021) I know there was something with Anim Compress but I forgot where it was :) No I let all like it is ... sometimes I increase the Anti Alias but Simulated Groom doesn't like it. Try to get good lightings and play with your Camera especially Focal length , it depends on the scene you are using , also post process is important , but you know all that. Ahh try to get soft shadows in the lights with "soft source radius"...Hahah thanks bass. 4 hours later atill compressing animations LOL!!
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JSFILMZ
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JSFILMZ
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 113,
Visits: 1.0K
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kevstew13 (2/13/2021) Here is a test I did - running in realtime in editor with DLSS turned on to max quality and full screen on my 4K monitor. This video is 1080P though. Pretty impressive all around.
would love to see your lighting set up on this man. This looks unreal lol.
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tomautobahn
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tomautobahn
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 50,
Visits: 609
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Like the daylight look!! Hmm, when I put the hoodie on her, the cords get lost in her body... back to tweaking the physics capsules!  !
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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I know there was something with Anim Compress but I forgot where it was :) No I let all like it is ... sometimes I increase the Anti Alias but Simulated Groom doesn't like it. Try to get good lightings and play with your Camera especially Focal length , it depends on the scene you are using , also post process is important , but you know all that. Ahh try to get soft shadows in the lights with "soft source radius"...
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JSFILMZ
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JSFILMZ
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 113,
Visits: 1.0K
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Do you use anything special when you render base? Trying to nail down a good movie render queue settings to get photorealistic results. Do you use game override?
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kevstew13
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kevstew13
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 22,
Visits: 398
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Thanks Bass, hoping to do some more lighting tests soon. Inside a house, different moods, etc. always with a very cinematic approach/ Also want to test facial capture.
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