charly Rama (4/25/2021)
Hello guys, I 'm sure it was already asked here but I don't find it, how to have exactly the same hair as in CC3 to avoid this. Auto setup seems not to auto set up things :) when I animate hairs become really ugly
Can't we have this original good hairs ?

and not this ?

Is that a SmartHair or a Daz hair, or an older CC3 hair...
A couple of totally different things could easily be the main influence to how it looks in iClone - ie DH Shader coloring setup, vs PBR-based texture map,
So, what you could do is set up the hair like a Smart Shader, and then see if that transfers over, because if texture map based, the 2d texture map may not be set as active yet, or something, in the material settings for the hair in UE4.
You are best served by messing with all the settings in UE4, and not struggling with first making it look good in CC3/iClone.
PS - yes, mesh hair sucks without PathTracing.
Remember, Unreal is real-time raytrace, which is not necessarily same as real-time Path Trace. Unless you dare to set Unreal to that - as it has many bugs with sub surface yet, and is slower- you will have to mess with the settings until you get what you like.
The reason why Daz Iray hair looks so good is because it is Path Traced. Each faux-strand on the mesh is calculated like it was a strand, which is why 'complex'/'good' hair can absolutely obliterate render times in Daz.
OR - you can use a groom. Take the ones from the MetaHuman and use those on the CC3 character, for added fun/headache