Hey Bassline -
can we record animations of material parameters in Sequence Recorder as they happen, like while the mesh actor is being recorded?
Or you can only just key them in manually to the music after the fact.
It looks like in Sequence Recorder you can only add in "Actors", but not the actual pieces of that actor, say like a material. Or other non-actor parameters, like a midi sequence.
And it doesn't let you add in a "sub track" of the actor to be recorded.
Once in Level Sequencer you can key things in and turn things on and off like in iClone timeline, but with materials you can't really link one thing to another, you know?
Or is this possible, to record things with a material live as it happened?
Basically, is it
(a) Yes - can you record the changes in materials with Sequence Recorder for later playback without ever keying them in, or
(b) No, you only have the option of keying them in afterwards.
I think Matinee used to let you record all live stuff (effects, materials, actor, etc) as it happens, almost like a glorified screen recorder, but they don't have that anymore....
Although, what could you really get live-realtime with Raytracing, a Matinee would stammer and skip constantly.
It would be cool if we could Sequence Record the material reacting to the music as it was played, not just be keyed in after the fact.
Bassline look at this, I recorded first with LLink using the Face Key off to the side in realtime, so it's not blinking as it was not played through the timeline.
Then I was able to do like you did with the stretching-bouncy neck walk and set up with an animation. You have to apply it with every single animation after the fact, it not like it innately works as 'part-of' the mesh.