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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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rosuckmedia (1/11/2021) Hi all I can only endorse this post from Toystorylab. It is an unreal problem if subdevision is not imported from CC3 I don't see any difference either. There are definitely more important things:D:D:D Thanks for this test Greetings Robert
Nope , CC3 nor IClone don't let us export SubD , so you have to use an external app (Blender) , SubD will be important in UE5 or for wrinkles. !
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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meletis3d (1/11/2021)
Hi all! I wonder if there is way to get multiple face textures in Character Creator on one UV set like they did here in Ancestors Legacy so I can have variation in Unreal. I know how to do this using external apps but because I'm using CC3 to do the final export to Unreal with the rig and skins, it complicates things. Any help would be awesome!  I have no idea ... sorry
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi bassline, That is surely right, you are the Unreal master:D:D but I still don't see any difference. Greetings Robert
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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rosuckmedia (1/11/2021) Hi bassline, That is surely right, you are the Unreal master:D:D but I still don't see any difference. Greetings Robert
1. You don't need any tessellation 2. Use Displacement maps and you will see a huge difference... here I used only normals.... But it is only for nearby shots or wrinkles.....you don't need to do it. It is for Joe , he sees all :D
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Okay :):)
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi all, A little fun in between:) Reggae Robot with Groom Hair and changed Master Groom Shader. Greetings rosuckmedia(Robot):D
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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:) So cool Rosuckmedia. There are so tips and tricks since I passed here last time. Cool guys
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 246,
Visits: 1.7K
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Thank you Bassline303 ! This is very, very helpful. Excluding the lips is a great idea and thank you for the detailed information. Are you using Maya for subdivision? Bassline303 (1/11/2021)
rosuckmedia (1/11/2021) Hi bassline, That is surely right, you are the Unreal master:D:D but I still don't see any difference. Greetings Robert
1. You don't need any tessellation 2. Use Displacement maps and you will see a huge difference... here I used only normals.... But it is only for nearby shots or wrinkles.....you don't need to do it. It is for Joe , he sees all :D
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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JoeGideon (1/11/2021) Thank you Bassline303 ! This is very, very helpful. Excluding the lips is a great idea and thank you for the detailed information. Are you using Maya for subdivision?
Yepp it is Maya , but I used Smooth to subdivide ...
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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rosuckmedia (1/11/2021) Hi all, A little fun in between:) Reggae Robot with Groom Hair and changed Master Groom Shader. Greetings rosuckmedia(Robot):D
haha , you got it .... "Reggae Rob" :D:D
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