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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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StyleMarshal
StyleMarshal
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rosuckmedia (1/11/2021)
Hi all
I can only endorse this post from Toystorylab.
It is an unreal problem if subdevision is not imported from CC3
I don't see any difference either.
There are definitely more important things:D:D:D
Thanks for this test
Greetings Robert

 Nope , CC3 nor IClone don't let us export SubD , so you have to use an external app (Blender) ,  SubD will be important in UE5 or for wrinkles. !
StyleMarshal
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meletis3d (1/11/2021)
Hi all! I wonder if there is way to get multiple face textures in Character Creator on one UV set like they did here in Ancestors Legacy so I can have variation in Unreal. I know how to do this using external apps but because I'm using CC3 to do the final export to Unreal with the rig and skins, it complicates things. Any help would be awesome! 
https://forum.reallusion.com/uploads/images/cda14db3-b647-4bd2-888e-ee90.jpg



I have no idea  ... sorry
rosuckmedia
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Hi bassline,
That is surely right, you are the Unreal master:D:D
but I still don't see any difference.
Greetings Robert
StyleMarshal
StyleMarshal
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rosuckmedia (1/11/2021)
Hi bassline,
That is surely right, you are the Unreal master:D:D
but I still don't see any difference.
Greetings Robert


1. You don't need any tessellation
2. Use Displacement maps and you will see a huge difference... here I used only normals....

But it is only for nearby shots or wrinkles.....you don't need to do it. It is for Joe , he sees all  :D

rosuckmedia
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Okay :):)
rosuckmedia
rosuckmedia
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Hi all,
A little fun in between:)
Reggae Robot with Groom Hair and changed Master Groom Shader.
Greetings rosuckmedia(Robot):D

charly Rama
charly Rama
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:) So cool Rosuckmedia. There are so tips and tricks since I passed here last time. Cool guys


     


JoeGideon
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Thank you Bassline303 ! This is very, very helpful. Excluding the lips is a great idea and thank you for the detailed information. Are you using Maya for subdivision? 


Bassline303 (1/11/2021)
rosuckmedia (1/11/2021)
Hi bassline,
That is surely right, you are the Unreal master:D:D
but I still don't see any difference.
Greetings Robert


1. You don't need any tessellation
2. Use Displacement maps and you will see a huge difference... here I used only normals....

But it is only for nearby shots or wrinkles.....you don't need to do it. It is for Joe , he sees all  :D



StyleMarshal
StyleMarshal
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JoeGideon (1/11/2021)
Thank you Bassline303 ! This is very, very helpful. Excluding the lips is a great idea and thank you for the detailed information. Are you using Maya for subdivision? 







Yepp it is Maya , but I used Smooth to subdivide  ... 
StyleMarshal
StyleMarshal
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rosuckmedia (1/11/2021)
Hi all,
A little fun in between:)
Reggae Robot with Groom Hair and changed Master Groom Shader.
Greetings rosuckmedia(Robot):D



haha   , you got it .... "Reggae Rob"   :D:D 

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