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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
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JoeGideon
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And here's the seams caused by applying the "Force Compute Skin Cache" thing:

https://forum.reallusion.com/uploads/images/41cd3589-703f-4b71-9a2e-1157.jpg
StyleMarshal
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Yes , tessellation is hard to work with.
They fixed some things in UE4.26 but didn't test it yet.
I mostly try to fix it with lights and DirectX 12  or I don't use it.
StyleMarshal
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Power IK is updated to UE4.26.
rosuckmedia
rosuckmedia
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Hi Bassline
Thanks for info,
This is my second Test Power IK and Dynamic Blueprint.
Greetings Robert.


StyleMarshal
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haha ... looks great  :D:D

Important when working with Dynamics or spring controller and IK in an Anim Blueprint  , the IK has to be the last in the chain.
I guess you did it right :) 
rosuckmedia
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Hi Bassline
Thanks a lot:):) , and thanks for your Help.
Ahh Spring Controller I forgot
I took two dynamics Blueprints.
Greetings Robert.:):)
JoeGideon
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Rosuckmedia - very nice work on the gorilla dude! 
rosuckmedia
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@JoeGideon,
Thanks a lot:)
Greetings rosuckmedia
StyleMarshal
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Playing around with UE4.26 Volumetric Clouds - make your Scene & Character look good - (or not)   :D






rosuckmedia
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Hi Bassline,
Thank you for the very interesting Tutorial:):)
Greetings Robert

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