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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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rosuckmedia
rosuckmedia
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Hallo evrybody,
Dynamic Blueprint Tutorial fom Bassline :)
These are the Wonder Sisters.:D
I adjusted the gravity a little.
Greetings Robert


StyleMarshal
StyleMarshal
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LLOOOOOOOLLLL :D:D:D:D:D:D
TonyDPrime
TonyDPrime
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Rosuck:

"5 out of 5!"
"****"
"Excellent"
"Perfect in EVERY way"

rosuckmedia
rosuckmedia
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Hi Bassline ad TonyDPrime,
Thanks:):)
Greetings Robert
StyleMarshal
StyleMarshal
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Testing IK Solver , far away from perfect but I am on a good way :P
Here I am using only 1 Foot IK , next test will be Foot and Ball IK to plant the feet and toes better to the ground :hehe:




rosuckmedia
rosuckmedia
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Hi Bassline,
IK Solver, very interesting, look forward to more information.:)
Greetings Robert
TonyDPrime
TonyDPrime
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Do you guys ever get this, the occlusion renders from the side through the nose?
Happens whether I have the DOF switch in the material ON or OFF.

https://forum.reallusion.com/uploads/images/b8520325-f43d-45b5-9b7a-c8ee.png

EDIT:

Nevermind, it was the "Depth Offset" in the Occlusion Material Instance!

https://forum.reallusion.com/uploads/images/57a18495-2ba8-471e-b6a4-879b.png
StyleMarshal
StyleMarshal
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Yepp , it's the eye occlusion.
Here is how to fix it :
In UE4.26 they fixed it by default...


StyleMarshal
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Feet IK - here we go :-)


TonyDPrime
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Bassline303 (12/9/2020)
Feet IK - here we go :-)




OMG! 
(a) Please make him run down a steep mountain!...or run up one?!.....
(b) You Blueprinted that yourself, or is that default in 4.26?
(c) the one where he went from walking to running, I imagined he had to go to the bathroom badly



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