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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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rosuckmedia
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toystorylab (12/5/2020)
And again Bassline303 was a great help. :kiss:
Collision/follow terrain is not perfect but I'm quite happy with first "Atoms Crowd" test:



@Bassline303
Thanx again for your immediate help...
Your help is unvaluable!

Hi Pieter,
very well done.:):)
Greetings Robert


toystorylab
toystorylab
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Thanx Robert ;)

Bassline303 (12/5/2020)
How many Agents did you use ?

Hm, way too much :D
I checked and noticed much more than needed.
No wonder Unreal lagged...
So, is x 15 . y 249 = 3735 the total number?

https://forum.reallusion.com/uploads/images/75417d89-bbaf-4ffd-9c85-23ad.png

I hope with new rig (Ryzen 9 59590x arrived, still waiting for my RTX 3090) Unreal will not lag anymore ;)


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
toystorylab
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Something else...
I noticed your reply here:
https://forum.reallusion.com/465292/How-do-i-get-my-live-link-character-to-folow-terrain-in-Unreal
I also watched this:



So, you mean we will be able to have "live linked" characters to follow terrain,
even when they are animated on flat surface in iClone??
That would be great!

And I wanted to use a specific character with Atoms, though it is a blueprint:

https://forum.reallusion.com/uploads/images/96639bb4-8f9b-46b3-b125-9df1.png
https://forum.reallusion.com/uploads/images/89c18d80-755b-431e-81a8-a1ef.png

Found no way to load this...



Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

StyleMarshal
StyleMarshal
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3735 Agents?  :D not that bad ... ( as more joints the agent has , as more power is needed , same for polygons)  , so less joints and polygons , more agents are possible...but 3735 is great :-)
I don't know yet if IK is possible with LL , but maybe....will test it when LL for UE4.26 is out.

For Atoms I only tried Skeleton Mesh Characters (pink color line) , you are trying a BP Character (blue line) ... don't know if it will work...have to check it too...
:)
StyleMarshal
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CC3 Character in UE4 with easy made Anim Dynamics Blueprint working in Sequencer - (Tutorial)   :D:D:D

Miss SwimmingPool  :P


rosuckmedia
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Hi Bassline,
Thank you very much for the tutorial,:):)
very educational.

Greetings Robert(Robot):):)
StyleMarshal
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What is that ? 
Is that the future of Skyping ?

https://forum.reallusion.com/uploads/images/a2f88d4e-02af-41a8-bc34-d34e.gif

This are POLYGONS ... motion scanning ... crazy ... looks like the future...not for us but for Hollywood :-)

https://forum.reallusion.com/uploads/images/951de145-ebff-4d72-acc3-fce6.gif

https://forum.reallusion.com/uploads/images/35b91557-ac81-4200-845a-b75a.gif

https://forum.reallusion.com/uploads/images/756ac735-5f57-429e-8fcd-5972.gif
rosuckmedia
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Hi Bassline,
Cool,

Thanks again, here is my example Dynamic Blueprint.:):)
The Animation is Export from Actorecore Zero Root Animation

Greetings Robert:)

StyleMarshal
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hahaha...cool !!! the animation fits very well too :-)  don't know if the woman will be happy with the result haha.....little Tip :   play around with the gravity in the Anim Dynamics BP .. I set it to zero to make it look funny...but  in real world the breasts have gravity :D:D:D
rosuckmedia
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Hi Bassline,
Thanks,
Yeah next time I'll do that, thank you:):)
Can I adjust the gravity for the hair anywhere.in UE

Greetings Robert:):)

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