Author
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Message
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rosuckmedia
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rosuckmedia
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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toystorylab (12/5/2020) And again Bassline303 was a great help. :kiss: Collision/follow terrain is not perfect but I'm quite happy with first "Atoms Crowd" test:
@Bassline303 Thanx again for your immediate help... Your help is unvaluable!Hi Pieter, very well done. :):) Greetings Robert
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Thanx Robert ;)Bassline303 (12/5/2020) How many Agents did you use ? Hm, way too much :D I checked and noticed much more than needed. No wonder Unreal lagged... So, is x 15 . y 249 = 3735 the total number?
I hope with new rig (Ryzen 9 59590x arrived, still waiting for my RTX 3090) Unreal will not lag anymore ;)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Something else... I noticed your reply here: https://forum.reallusion.com/465292/How-do-i-get-my-live-link-character-to-folow-terrain-in-UnrealI also watched this:
So, you mean we will be able to have "live linked" characters to follow terrain, even when they are animated on flat surface in iClone?? That would be great!
And I wanted to use a specific character with Atoms, though it is a blueprint:
Found no way to load this...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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3735 Agents? :D not that bad ... ( as more joints the agent has , as more power is needed , same for polygons) , so less joints and polygons , more agents are possible...but 3735 is great :-) I don't know yet if IK is possible with LL , but maybe....will test it when LL for UE4.26 is out.
For Atoms I only tried Skeleton Mesh Characters (pink color line) , you are trying a BP Character (blue line) ... don't know if it will work...have to check it too... :)
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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CC3 Character in UE4 with easy made Anim Dynamics Blueprint working in Sequencer - (Tutorial) :D:D:D
Miss SwimmingPool :P
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rosuckmedia
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rosuckmedia
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Hi Bassline, Thank you very much for the tutorial,:):) very educational.
Greetings Robert(Robot):):)
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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What is that ? Is that the future of Skyping ? This are POLYGONS ... motion scanning ... crazy ... looks like the future...not for us but for Hollywood :-)
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rosuckmedia
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rosuckmedia
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Hi Bassline, Cool,
Thanks again, here is my example Dynamic Blueprint.:):) The Animation is Export from Actorecore Zero Root Animation
Greetings Robert:)
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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hahaha...cool !!! the animation fits very well too :-) don't know if the woman will be happy with the result haha.....little Tip : play around with the gravity in the Anim Dynamics BP .. I set it to zero to make it look funny...but in real world the breasts have gravity :D:D:D
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rosuckmedia
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rosuckmedia
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Hi Bassline, Thanks, Yeah next time I'll do that, thank you:):) Can I adjust the gravity for the hair anywhere.in UE
Greetings Robert:):)
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