Author
|
Message
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
|
haha ,
1. use raytracing for reflections (not screen space reflections)
2. yes, reduce polys of the hair in CC3 (maybe 50%)
3. The eyes are unsexy ;-)
4. She's talking about Sushi ? ;-) But I guess Robert will ask Godzilla and he will know :D
It would be cool if RL could implement a way that if you hit play in iClone the record in Unreal starts and stops when iClone stops...
Yes +1 , that would be cool !
BTW , in UE4.26 there are nice new features to create new animations in sequencer and you can save your created animations now without using "Sequence Recorder"...will show that in an upcoming tutorial.
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
|
UE4.26 - Sequencer Updates :-)
Also Alembic can now be streamed , so no waiting time when importing Alembic :-)
|
|
|
rosuckmedia
|
rosuckmedia
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
|
Thanks Bassline:) Cool news:) Best regards Robert
|
|
|
toystorylab
|
toystorylab
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
|
Wow, that's a cool feature! As neither you (sushi) nor Robert (...) seem to know japanese (damn, no new japanese friends :crying: )here is what she said:
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
|
|
|
TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
|
Style Marshall - this is only available in 4.26, right? Also, this could work with any animation series in UE4 as long as the same skeleton is used throughout? (ie camera movements, midi sequences)
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
|
Yepp 4.26 only
I didn't test it with camera movements but it should be baked too , midi sequences? What I want to try is to import body animation and facial animation as separate files and combine it in UE4. This wasn't possible till 4.26 cause the CC3 Characters Mouth and Eyes are bone driven , so no morphs only. Now it should work , I guess.
|
|
|
rosuckmedia
|
rosuckmedia
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
|
Hi Bassline, Ich habe es auch Probiert, habe mir mir dem Iclone 7 Morph Creator Slider erstellt, und meinen Charcter damit Animiert und von iclone 7 als FBX Exportiert. Hat nicht geklappt, habe dann die Animation als Motion Plus gespeichert, und vom Character Creator aus Exportiert, hat auch nicht geklappt, komisch ist eigentlich das mit der Gesichsteuerung auch ein Wenig gemorpht wird das klappt. Wäre schon wenn das alles mit der 4.26 Version klappt, habe mir gestern ie Preview 4.26 Installiert.
I also tried it, created the Morph Creator Slider and animated my character with it and exported it from iclone 7 as FBX. Didn't work, then saved the animation as Motion Plus, and exported it from the Character Creator, it didn't work either, it's actually strange that the face control also morphs a little it works. If everything works with version 4.26, I installed the preview yesterday.
Best regards Robert:)
|
|
|
TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
|
Vielleicht ist es einfacher, alle Gesichtsarbeiten in iClone durchzuführen, als später in UE4 eine Körperbewegung darauf einzufügen, anstatt eine Körperbewegung iClone und später in UE4 eine Gesichtsbewegung darauf einzufügen. Nur für praktische Workflow-Zwecke. Perhaps easier to do all facework in iClone, then later in UE4 paste a body motion onto that, as opposed to laying out a body movement iClone and later in UE4 trying to paste a face motion onto that. Just for practical workflow purposes sake.
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
|
I also would do the animations in IClone , but now with the baking of every bone (you also can bake selected bones only) you can readjust facials or movements in time in UE4 without reimporting it again and again.
Something different , Augmented Reality , so cool :
|
|
|
rosuckmedia
|
rosuckmedia
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
|
Hi Bassline Cool:):) Hi TonyDPrime Ich mache meine Animationen auch in Iclone, habe aber für die Gesichtsanimationen einen Morph Slider erstellt Mit dem Morph Creator, um die Nase länger zu machen. Habe die Gesichtsanimation von iclone 7 als FBX Exportiert zur UE 4.26, um zu sehen ob der Morph auch angewandt wird. habe die Animationen dann in UE 4.26 gebacken, aber leider ohne Erfolg. PS: habe auch meine erste neue dance Animation in UE 4.26 erstellt, nach dem Tutorial von Bassline, hat Super geklappt:):)
I also do my animations in Iclone, but I created a morph slider for the facial animations With the Morph Creator to make your nose longer. I exported the facial animation from iclone 7 as FBX to UE 4.26 to see whether the morph is also used. I then baked the animations in UE 4.26, but unfortunately without success. PS: I also created my first new Dance animation in UE 4.26, after the tutorial from Bassline, it worked out great:)
Best regards Robert:)
|
|
|