Hey everyone,
So I have gone and modeled my High poly Mesh in Zbrush and then exported that to substance painter to Bake my normal Maps. In substance painter as you can see there is no errors or visible seams
However, once I render out my Normal map and bring it back into Character Creator I am getting visible seams. Ive tried various edge dilation distances in Substance painter to no avail.
I have also noticed that in this video that is on the Reallusion Youtube page, the artist is experiencing the same issue but does not draw attention to it
https://www.youtube.com/watch?v=XoLmfigSffM
So does anyone have any idea about how to fix this issue? I have tried a few different baking methods, but I believe the issue might lie in the Normals of the low poly CC3 mesh itself.
Any feedback or suggestions would be greatly appreciated.
Thanks guys!