3dtester
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3dtester
Posted 5 Years Ago
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Last Active: 2 Months Ago
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Hi folks, the situation: i have created a small animation (30 seconds) and at some point i wanted to do a test render and then i found out that i had been in by-frame mode all the time. Now i have a clip which is simply playing too fast Before i mess everything up i wanted to ask if it has any advantages to generally work in by-frame mode (i used it to bake physics). And secondly: what would be to easiest approach to fix the time and speed of all the tracks now. Should i continue working in by-frame mode and later resample the clip to make it slower, or would i have to fix the length and speed of all the animations. Thanks, 3dtester
Edited
5 Years Ago by
3dtester
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3dtester
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3dtester
Posted 5 Years Ago
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Last Active: 2 Months Ago
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The question is still valid, but i have now rendered the clip at 60fps, then down-sampled it using avidemux. I'm happy with the result
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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I would note that, in general, most animators work from a sound track, even if just a temp one. So the problem you describe should never come up, as you would have to play in real time to adjust and as the timing will be controlled with it. You can indeed stretch all the animations out or, as you found, do it in post, but I find it best to animate from the voice track at the very least.
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animagic
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animagic
Posted 5 Years Ago
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In by-frame mode the view-port playback speed is sort of undetermined and largely depends on the complexity of the scene. In real-time mode, 1 second is 1 second so if you use that for timing you will be OK. You can the render at your desired FPS for editing and distribution: 30 FPS, 24 FPS, etc.
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