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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.3K,
Visits: 16.8K
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OK, here it is. Not perfect, but pretty much believable. If you need it to stay on the ground, add a static plane to the ground and set its collision margin to 0.01
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.3K,
Visits: 16.8K
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Better post the prop itself than explaining :) I'll do it a bit later....
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troycarpenter7
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troycarpenter7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 24,
Visits: 84
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Here is that picture that was meant to be attached. I seem to be having some issues uploading an image to the forums. TinyPic Link
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troycarpenter7
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troycarpenter7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 24,
Visits: 84
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iClone didn't crash this time. The links phased through each-other but I think this is do to poor placement of the point-to-point constraints.
As you should be able to see the links separated in some places. I don't understand the placement of the point-to-point links. Where should I place each end? Also where do I put the dummy I attach everything to? I was unsure on this part.
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toystorylab
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toystorylab
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 29.9K
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4u2ges (6/1/2019) [quote]If you have a Hottest Hairstyle pack, have a look at chain necklace accessory. You may release constrain on one end and have it straight :)Thanx for that! :D (Though it does not work as convincing as your chain does...)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.3K,
Visits: 16.8K
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Would be cool to have a chain like this (a bit longer without the ball)  I did not do anything really special here (as the mater of fact the ball gave me most of the problems)
If you have a Hottest Hairstyle pack, have a look at chain necklace accessory. You may release constrain on one end and have it straight :)
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toystorylab
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toystorylab
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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4u2ges (5/30/2019)
Wow, that looks quite convincing! Would be cool to have a chain like this (a bit longer without the ball) ;)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.3K,
Visits: 16.8K
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Here is typical setup for the links physics:  And Point-to-Point constraint:  The result is pretty much acceptable. Just need to be very careful with animation as constraints can still very easily be broken. Improvised flail:
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.3K,
Visits: 16.8K
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Don't use self-mesh. You will stall the iClone to a stand-still. Use Convex Hull instead. Attach everything to a dummy. Handle is kinematic, the rest is dynamic. Give chains some good damping ~500-1000 and use point-to-point to constrain them. Like anything with physics it does require a lot of patience.
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troycarpenter7
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troycarpenter7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 24,
Visits: 84
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Thank-you for that information on units. I applied the scale of the flail prop and then reapplied all the psychics settings I had before (dynamic for chain links and ball, static for handle.) When I pressed play, the chain links phased through each other at some points and iClone really slowed down and goes into "is not responding" when I press escape to exit the animation. Here is a screen-shot I grabbed of the chain breaking apart. Is what I am trying to do possible in iClone? If so, how?
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