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iProp Rigid Body Simulation

Posted By troycarpenter7 7 Years Ago
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troycarpenter7
troycarpenter7
Posted 7 Years Ago
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I am working on this medieval flail. As you can see in 3dexchange the hierarchy is intact and each link is a separate object.
https://forum.reallusion.com/uploads/images/cf85b5ab-a9b8-41e1-a05a-a26a.pngThe idea is each link is its own object to be made into a rigid body. I exported this from 3d Exchange as an iProp and look what happened...
https://forum.reallusion.com/uploads/images/003c100c-519a-4b9b-a7b5-7fb0.png
...the separate objects merged into one. I know I could save each link as its own iProp and line them up in iClone but that is too time costly for repeating each time I need to use a flail. Is there a way to keep the hierarchy intact for an iProp? Or a way to add the rigid body to each link in 3d Exchange?




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