cynsegura
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cynsegura
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 days ago
Posts: 192,
Visits: 1.1K
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There are awesome new features on marvellous designer 8. You can watch on the video. But they don't work well with t-poise from character creator obj. I was wondering if there is a way to get this character female base from character creator 3 on a pose. So that way I can use arrangement points etc and make more efficient the marvellous designer 8 workflow. Thanks!! You can watch video with this new features about marvellous designer 8 https://www.youtube.com/watch?v=5q-2qpTLAmQ
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Group: Forum Members
Last Active: 5 hours ago
Posts: 8.1K,
Visits: 60.6K
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Do you have the latest version of CC3 Pipeline? Check the File menu. ![Smile](https://forum.reallusion.com/Skins/Classic/Images/EmotIcons/Smile.png)
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cynsegura
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cynsegura
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 days ago
Posts: 192,
Visits: 1.1K
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Thank you so much, Rampa. I just discovered this. And to bring back I think I need 3d exchange. Otherwise, I cannot bring this back. Marvellous designer 8 looks really awesome. Looking forward to creating many assets. Thanks!! I found many of the tutorials online are not really updated with all these new versions and non-sense to slow down the process that can be made faster. Thanks!!
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Group: Forum Members
Last Active: 5 hours ago
Posts: 8.1K,
Visits: 60.6K
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You don't need 3DXchange to import MD clothing into CC3 Pipeline. You just import the OBJ files of the clothing and use the auto-rigger.
Note that the UI used to import is now "Accessory"
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: 53 minutes ago
Posts: 5.0K,
Visits: 15.9K
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I realized recently that this totally defeats the purpose of buying/selling anything *Export* on Marketplace and Content store. With a few steps any cloth/hair/prop can be made exportable.
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cynsegura
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cynsegura
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 days ago
Posts: 192,
Visits: 1.1K
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I think not. The market place has very customized things and when you buy. you can get more quality things that the free ones, which they have a clean topology and they are low poly for video games etc. The things are usually not the best assets..
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: 53 minutes ago
Posts: 5.0K,
Visits: 15.9K
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Of course you have to buy. But I was referring to the Export version specifically.
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: 16 minutes ago
Posts: 9.2K,
Visits: 21.8K
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No, what he's saying is you can take the things you buy (the "non-Export" versions) export as OBJ via the pose option, and then reimport as clothing (which then can be exported freely via FBX). I tried it and it works (although I had to use Blender in-between -- if there's another way I don't see it). And I suspect it's a loophole RL will have to close (so folks had better keep this version of CC3 just in case <g> ![Wink](https://forum.reallusion.com/Skins/Classic/Images/EmotIcons/Wink.png) . In my own case it's pretty harmless in that all I ever do I want to do in iClone EXCEPT when I use Anima it's nice to use iClone characters and clothing, and this would allow that without purchasing the Export options (kind of a "ultimately I'll still use in iClone but in the meantime I'm stopping off at Anima).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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