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Iclone Character Creator 3 to Maya

Posted By Joevolve 2 Months Ago
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Joevolve
Joevolve
Posted 2 Months Ago
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Please I have an issue with using Characters created in iclone Character Creator 3 in Maya, when I create characters in CC3 and export using the maya preset it imports with no issue into Maya, but immediately I try importing another character created from CC3 using the same maya presets, parts of the 2nd character that share the same naming with the first character e.g skeleton, base_body, base_eye etc, go on to replace it's equivalent in the scene , instead of coming into the scene as part of the newly imported second character leaving the newly imported character mesh with a lot of missing mesh, and turning the old mesh into a morph of the new and old, Please anyone who knows of a workaround, it would be highly appreciated if you share it.



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