Rampa (4/26/2019)
You need to do both.
Export the motion plus for the lipsync, and also the audio file if you do not have it already outside iClone. There is a WAV option in the render panel. Just export a wav with the frame range of the audio clip.I see, seems odd that it is not linked by default like a video would be to its audio source. Ok, I appreciate the help, thank you. Do you know how to use the iMotionPlus file in Unity? Or is the correct workflow to export FBX via 3DXchange and then drag in the audio to go with it?