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Best Workflow for Unity?

Posted By wiverson 2 Months Ago
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wiverson
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So, I think I've sorted out a basic approach.  I create the character in CC3, then export that character to iClone.  I generate animations in iClone, which I then save as .iMotion files.  I then export the character from CC3, adding the .iMotion files.
That's... basically working, more or less.  I think I need to use the RI supplied script to automate the import process, but at least the Motion animations are coming through.  I'm able to import the models into Unity, as well as the body animations.
I haven't figured out how to bring in the Expression motions into Unity - I'm using the Face Puppet to add some basic expressions to the characters that match the body motions.  Unfortunately, those Expressions do not seem to be coming through.
I tried using the Collect Clip to grab everything, but it only seems to be grabbing the Motion...?
Any ideas?
wiverson
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Ah. Export MotionPlus FTW.
Rampa
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This should be helpful. The script is in the description.

danmiller
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wiverson (4/22/2019)
Ah. Export MotionPlus FTW.


I haven't tried exporting motions from iClone yet but I will keep this in mind when I get to that point, thanks. So far I've just applied Mixamo animations on the Timeline.

I'm having trouble with hair. It looks decent with fade but it doesn't lay down and just remains stiff. Are you getting good hair results and a method to interact with it?

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vidi
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I'm having trouble with hair. It looks decent with fade but it doesn't lay down and just remains stiff.

Use Unity Cloth Physic Component 


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danmiller
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vidi (4/22/2019)
I'm having trouble with hair. It looks decent with fade but it doesn't lay down and just remains stiff.

Use Unity Cloth Physic Component 

Ahh, ok, I appreciate the tip. When I apply it and hit play it pulls the hair off the head so I probably just need to learn how to use it. I wasn't getting the concept before so thank you much.
danmiller
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wiverson (4/22/2019)
Ah. Export MotionPlus FTW.


I'm confused about the workflow. Are you using 3DXchange? I created in iClone, collected just the portion of each clip I wanted, sent to 3DXchange using "MotionPlus send to 3DXchange", then to perform and ultimately exported in fbx for use in Unity. I think I'm doing it wrong and the there is no audio when it gets to Unity. What is your workflow again?
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2 Months Ago by danmiller
vidi
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 the there is no audio when it gets to Unity,
import audio as a sound file . FBX do not save audio


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danmiller
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vidi (4/26/2019)
 the there is no audio when it gets to Unity,
import audio as a sound file . FBX do not save audio


What I have is 16 short audio clips on the Timeline in iClone 7. I collected the clip for each audio and facial animation and saved them as iMotionPlus files. Those don't appear to work in Unity so then I tried exporting to 3DXchange, add all to Perform, and exported as FBX. I didn't realize that FBX could not do sound so thanks for that. That also tells me that my workflow is wrong. To export the sound by itself wouldn't work because the lip sync would get messed up.

Rampa
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You need to do both.
Export the motion plus for the lipsync, and also the audio file if you do not have it already outside iClone. There is a WAV option in the render panel. Just export a wav with the frame range of the audio clip.



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