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Makumba666
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Makumba666
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 80,
Visits: 930
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Hi all, Unfortunately my employers decided we should use CC in our pipeline and it creates some problems. I would like to find some things before I report back what I think about CC. 1. First of all CC avatar is really very low poly - especially female breast part. If you are going to have avatar not totally covered with clothes, better you think twice. I found an option to improve avatar quality (modify->smooth mesh->tesselation or subdivision), but as far as I can see it only influences what you see in CC. When you export, your avatar still will be the same low poly, ugly piece of... you know what I mean. 2. Exporting game models either straight from CC or trough 3dxchange is abysmal. For example, I exported a character in cheerleader uniform. In Daz, character looks great. In CC, not so good, but acceptable (I understand quality loss is eminent when you move models between applications)... but when I exported this character to UE4... you should see it. First, clothes, which looked ok in CC now look like my character was participating wet shirt contest. But that is minor problem, I know how materials work in UE and I can correct it, although it is curious why CC or 3dxchange can not export characters without such bugs, but main problem is different - SKIN PARTS DO NOT MATCH EACH OTHER - body and arms/legs have different tint. Even body front and body back are different - front side has clear texture, while back side looks dirty. Face and torso textures do not match also. And breast textures... better I never looked at them. I tried to export character with original skin and it worked well, but daz skins seem do not work at all. Has CC ability to use custom skins? As it allows adding custom skins, it should, but as I said it ruins everything. As I am not CC expert I suppose I might do something wrongly - thats why I opened this topic. I would be thankful to hear your advises.
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