Profile Picture

Sprites and Bones working together?

Posted By trilobite_887614 2 Years Ago
You don't have permission to rate!
Author
Message
trilobite_887614
trilobite_887614
Posted 2 Years Ago
View Quick Profile
Senior Member

Senior Member (367 reputation)Senior Member (367 reputation)Senior Member (367 reputation)Senior Member (367 reputation)Senior Member (367 reputation)Senior Member (367 reputation)Senior Member (367 reputation)Senior Member (367 reputation)Senior Member (367 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 22, Visits: 70
Hi Reallusion,

Am I right in thinking that sprites and bones don't fully work together in the body of a character - at least with the arms, legs and torso? By this I mean that if I have a character in a bent pose (or animated) and want to change the sprite (of say an arm) the new sprite (selected from the sprite utility) will not conform to the bone position but just appear as a default image on the rig? I hope that I'm missing something here because it would be a great way to add a little more dynamism to moves and poses - by being able to switch sprites around - and a great shame if you can't.

e1_scheer
e1_scheer
Posted Last Year
View Quick Profile
Veteran Member

Veteran Member (940 reputation)Veteran Member (940 reputation)Veteran Member (940 reputation)Veteran Member (940 reputation)Veteran Member (940 reputation)Veteran Member (940 reputation)Veteran Member (940 reputation)Veteran Member (940 reputation)Veteran Member (940 reputation)

Group: Forum Members
Last Active: Last Month
Posts: 117, Visits: 1.1K
Hmmm, guess I'm not alone being surprised by this.  
Seems like an essential feature to me and I'm feeling more and more
tempted to do my cut-out animation in a 3D application like blender :
https://www.youtube.com/watch?v=ZCg89nret6k

Edited
Last Year by e1_scheer



Reading This Topic