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Non-human workflow questions

Posted By davidjericho1 6 Years Ago
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davidjericho1
davidjericho1
Posted 6 Years Ago
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Hi,

I'm quite new to Reallusion products and fairly new to modeling/animating in general since my main focus is usually system design in Unreal Engine, but my end-goal is to have a game-ready, animated mermaid in UE4.  

I have a Daz3D mermaid, and access to other mermaid FBX files, but CC3's "transformer" won't accept the import since it's obviously a non-standard skeleton. 

Question 1: Is CC3 totally out of the picture for non-bipedal characters, or is there a way to take advantage of its features (morphs and LOD generation) at any point in the process? 

Question 2: I intend to purchase iClone and 3Dexchange for the animation phase, but will I end up running into the same issue with bringing in a non-standard Daz model? Will modifying the Daz skeleton in Maya make a difference? 

Thanks in advance for any help. I'm excited to get on board with these cool Reallusion products!




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