Peter (RL) (3/11/2019)
You have a couple of options if you don't want to sculpt the CC3 Base model
If you have Character Creator 3 Pipeline you may be able to find a suitable anime character in the Daz3D
library and then use Transformer to bring it into Character Creator 3. If it is for a non-commercial project then this method will be the easiest and quickest.
Alternatively, you can use 3DXchange 7 to convert your own custom model to non-standard format and use that directly in iClone 7. You will need to have your model rigged first and in FBX format before you can convert it to a non-standard character. OBJ files do not contain bones so can't be used for character import.
For #1 I did look at that route, although DAZ figures are too different from the style I am looking for. I am trying to get a pure anime figure, and DAZ figures are more anime realistic for proportions and overall look, so can't do that (BTW I have the runtime license for DAZ so I am allowed to use models for real time applications and commercial projects, as long as I don't distribute the meshes).
#2 may be an option, but I don't have iclone nor 3dXchange, just CC3. Some of my models are rigged so that may end up working. Although I am not clear on the workflow. Once I do that I am stuck with iclone7 right? I won't be able to import that in CC3.
What I want to achieve is to make a morph to be used in CC3, kinda like what is included with CC3 already (the character that looks like an old gnome, forgot its name).